SWTOR Patch 5.10 Game Update Patch Notes

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Corvinius
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SWTOR Patch 5.10 Game Update Patch Notes

Post by Corvinius »

Good day, Kestrels!

Here we go with the Patch Notes.

A good batch of changes are about guilds and guild comfort.

So for anyone interested in having the full info - here we go:


SWTOR Patch 5.10 Game Update Patch Notes.

Contents [hide]

1 Highlights
2 General
3 Classes +Combat
3.1 General
4 Crew Skills
4.1 Cybertech
4.2 Synthweaving
4.3 Treasure Hunting
5 Flashpoints + Operations + Uprisings
5.1 Operations
6 Items + Economy
7 Missions + NPCs
8 Warzones
8.1 General

Highlights

New Storylines and Daily Area on Ossus – Continue your adventure at Level 70 on the desolate Jedi planet of Ossus with new Republic and Imperial storylines. If your character has already completed the full storyline up to this point, the new Mission will be added to your Mission Log automatically; otherwise, any level 70 character can acquire the new Mission from the terminal aboard their personal starship.
Master Mode Gods from the Machine – Defeating the dangerous family of droid superweapons on Iokath will require more skill than ever!
Guild Perks – Players can now slot Guild Perks into various rooms on their Guild Flagship. These Perks provide a range of benefits, allowing Guilds to customize how they play.
Guild Leveling – Guilds will now level up by earning Guild XP from Galactic Conquests. Leveling provides a range of benefits from access to greater Guild Perks to higher XP, CXP, and Reputation rewards.
Guild Interface – The Guild UI has been completely reworked and includes new functionality such as the Guild Log, Guild Inspect, and Guild Mail.
Masterwork Gear – From Master Mode Gods from the Machine to exploring on Ossus, players can work to acquire the best gear in the galaxy!
PvP Challenge System – Create custom PvP matches against other groups of players! Track your record against other Guilds in custom Warzone, Arena, and Galactic Starfighter matches.
Double Event – Earn double XP, CXP, and more from December 20th – December 31st.

General

Companion conversations inside of the Rishi Stronghold have had their camera adjusted to be more consistent with other Strongholds.
The Foundry Finisher: Advanced and Foundry Finisher: Elite Achievements will now track progress properly.
The amount of Guild Member Ranks has been increased to 20 (up from 10).
The character limit for Guild Rank names has been increased to 32 (up from 16).
The character limit for the Guild message of the day has been increased to 256 (up from 128).
The character limit for the Guild description has been increased to 256 (up from 128).
The character limit for Guild rank descriptions has been increased to 64 (up from 32).
The price for a Guild Flagship has been decreased to 8 million credits (down from 50 million).
Guilds no longer get bonus experience and reputation earned based on their size. This is now dictated by Guild Level. This bonus now also includes Command Experience.
Guilds can now ban players by Legacy.
Guilds will now receive a 15% bonus to all Conquest points earned once they have committed to invade a planet.
The following Conquest Objectives have been added to every Conquest:
[Repeatable] Complete any Chapter.
[Repeatable] Complete any round of the Eternal Championship.
[Daily] Complete round 10 of the Eternal Championship.
Defeat enemy NPCs anywhere:
[Daily] 100 enemies
[Daily] 125 enemies (requires completion of 100 enemies)
[Daily] 250 enemies (requires completion of 100 and 125 enemies)
[Repeatable] Earn 8 badges in Warzones.
The defeat Imperial / Republic Guards Conquest Objective has been removed from the game.

Classes +Combat
General

Gear Bolster for Ranked and Unranked Warzones has been increased to item rating 252 (up from 242).
Augment Bolster for Ranked and Unranked Warzones has been increased to item rating 236 (up from 208).

Crew Skills

Corrected an issue where some gathering nodes on Dromund Kaas had higher skill requirements than intended.

Cybertech

Corrected inconsistent naming between the Advanced Lethal Mod and its schematic.

Synthweaving

Corrected inconsistent naming of the item rating 240 and 248 schematics.

Treasure Hunting

The Treasure Hunting Mission “A Pirate’s Legacy” now grants Grade 3 materials as intended (was granting Grade 2).
The Treasure Hunting Mission “The Warrior’s Spear” no longer displays a Grade 10 Lockbox as a Mission reward. This was showing instead of the intended reward of a Grade 5 material.

Flashpoints + Operations + Uprisings
Operations

Gods from the Machine

All Gods from the Machine bosses should now be easier to defeat in Story and Veteran mode difficulties.

Items + Economy

The Unstable Peacemaker’s Lightsaber will no longer have an unintended texture flicker in some situations.
The Holo-Rancor’s holo-effect has been re-enabled (that’s a lot of hyphens).
The Preceptor Armor sets no longer say “Lower” in their name as they are full armor sets.
The Korrealis Duke SE now has a display image in Collections.
The Collection art for the Energized Infantry Armor Set and Galvanized Infantry Armor Set are no longer swapped.
The following items are now able to be unlocked in Collections as intended:
Cyberglow Mewvorr
Model FT-6 Pike
Juvenile Makrin Creeper
F5-SC Fighter
M4-1S Atromech
Juvenile Savannah Rancor
Juvenile Canyon Rancor
Juvenile Marsh Rancor
Juvenile Mountain Rancor
Juvenile Nocturnal Rancor
Juvenile Irradiated Rancor
Juvenile Bull Rancor
Juvenile Tyrant Rancor
Juvenile War Rancor
Mini-Mogul NM-1
M8-3R Astromech Droid
Zonian Monkey – Lizard
Rapid Recon Walker
Kakkran Daggerstar
Eternal Empire Patroller
Korrealis Regent
Korrealis Sheriff
Korrealis Viceroy
Korrealis Viscount
Corsair, The Unruly
Transporter, Trusted Associate
Advanced Black – Purple Striated Eviscerating Crystal
Advanced Black – Purple Striated Indestructible Crystal
Advanced Black – Purple Striated War Hero’s Crystal
Advanced Black – Purple Striated Hawkeye Crystal
The “Additional Character Slot” Unlock in the Cartel Market has had its description updated to properly reflect current character slot limits.
The Battle-Scarred Demolisher’s Helmet is no longer invisible when equipped on Troopers.
The “Hanging Vines” Decoration now applies to ceiling hooks (previously wall hooks).
All Toys should now show in Collections when the “all” filter is selected.
Unassembled Components can now be redeemed on Ossus for Masterwork Data Crystals up to two times per week, per character.
Tier 3 Command Crates now have a rare chance to drop Masterwork Data Crystals.
Artifact Lockboxes which contain a single piece of item rating 252 gear can now drop out of Tier 3 Command Crates.

Missions + NPCs

The Mission giver M8T-V on Belsavis has had their title updated to “Flashpoint: Colicoid War Games” to properly reflect the Flashpoint Mission you receive upon interacting with them.
Corrected an issue where in some situations Bounty Hunters were unable to interact with the escape pods during the “Some People Just Need Killing” Class Mission.
Enemies in the Eternal Championship now grant more Command Experience.
Coffins will now show up as intended during the Jorgan and Kaliyo Cinematic of Chapter XIII: Profit and Plunder.
Masterwork Data Crystals have been added as a reward to various Weekly Missions.
Ossus Reputation consumables have been added to Ranked PvP Missions.
Prefab MK-4 will now count towards their respective Conquest Objectives as intended.
Increased the number of losses needed to complete Daily and Weekly Ranked PvP Missions.

Warzones
General

Lowered the pop rate for Vandin Huttball to be equal with other Warzones.
Players carrying the Huttball can once again use their crowd control break ability, as intended.



Source: Dulfy

http://dulfy.net/2018/12/10/swtor-patch ... tch-notes/
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Corvinius
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Re: SWTOR Patch 5.10 Game Update Patch Notes

Post by Corvinius »

And as always large patches come with some fixes afterwards.

Next tuesday will be a first fix patch.

Content list (not yet fully comprehensive) :

Hey folks,

Quick update on the status of our next patch. There are some key issues that were introduced in 5.10 that we want to address next week. The current plan is to have a patch no earlier than next Tuesday, Dec 18th. Look for a post on Monday with a status update on timing.

Here are the issues we are tentatively looking to fix (standard disclaimer that this is still subject to change):

It is no longer possible for characters to be left with no Main Story Mission after completing “Inflection Point”.
“Flesh and Steel” will now track kill progress for the entire Operations group on R8-X8 and Kil’Cik as intended.
Characters who reunite with Dark Side Jaesa will no longer have her Influence set to 1. Dark Side Jaesa will once again accept your Companion Gifts.
Characters who acquired Dark Side Jaesa prior to 5.10a have had her Influence rating restored to their pre-5.10 values.
Characters who reunite with Light Side Jaesa on Ossus will no longer receive the Dark Side Jaesa Alliance Alert.
The lightsabers equipped to Darth Malgus and Tau Idair are now Bind on Pickup as intended (previously Bind on Equip)
The [Weekly] Masterwork Data Crystal is now available on all days of the week, not just Tuesday.

This is not a comprehensive list of all of the bugs that we intend to fix following the release of 5.10. We will likely have more bug fixes in January and February. This is just to clear some of the more major/blocking issues.

Thanks everyone! Look for more details on Monday.

-eric


Source:

Dulfy

http://dulfy.net/2018/12/15/swtor-upcom ... atch-5-10/
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