Game Update 5.10.4.

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Corvinius
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Game Update 5.10.4.

Post by Corvinius »

Highlights

Free-to-play and Preferred Status changes – More hotbars, increased credit caps, unlimited medical probes, and unlimited quick travel for all F2P and Preferred status players!
????? – There are reports of mysterious observers being spotted around the Odessen base…

General

Players can now move items within Guild Banks as intended.
The fog of war has been lifted on Balmorra; Imperial and Republic forces will no longer appear to be fighting members of their own faction.
Reduced the respawn timer for a number of the items required for the Dantooinian Culinarian Achievement.
A Conqueror of Dantooine Achievement has been added.
Imperial guard turrets on Ossus will no longer appear to hover above the ground. All turrets also now have stealth detection.
The Achievement for defeating Izax on Master Mode difficulty now properly awards the Master Mode Trophy (was previously rewarding the Veteran Trophy).
Corrected an issue where brand new accounts that boost a character using a Master’s Datacron are unable to create a Legacy.

Classes +Combat
General

Ranged companions should no longer refuse to attack if they are too far from an enemy when the attack action is issued.

Sith Inquisitor

Assassin

Corrected an issue where Assassins would not play an attack animation when destroying destructible objects.

Flashpoints + Operations + Uprisings
Operations

Dread Palace

Assassin and Shadow tank players can no longer use Deflection to prevent adds from spawning during the Dread Master Bestia encounter.

Items + Economy

Players who acquire the Vulptilla mount will now also receive the Vulptilla decoration as intended.
The Medical Droid (Imperial) Stronghold Decoration now animates as intended.
The Nathema Sanitarium Brazier Stronghold Decoration now smokes as intended.
The Dantooine Stone Wall (Damaged) Stronghold Decoration can now be placed on Large, Floor Medium, and Floor Narrow hooks.
The Sith Sacrificial Pool Stronghold Decoration now bubbles as intended.
The Dynamic Underworld Ceiling Light (Yellow) is no longer misaligned when turned on.
The Flair: Sign of Carnage once again displays as intended.
The Vintage Brawler and Expert Fighter Harness will now maintain their current color in the preview window and cinematics.
Corrected the size of the Makeb Canopy Stronghold Decoration.
The Bounty Tracker helmet will no longer stretch during cutscenes.
The Vinn Atrius Stronghold Decoration now displays properly.
The Refugee Camping Kit Stronghold decoration is no longer floating.

Missions + NPCs

Corrected a variety of typos in Mission descriptions.
The Nar Shaddaa Weekly Heroic Mission will no longer auto-complete upon pickup.
The Introduction to Conquests Mission once again completes when a player’s Personal Conquest target is reached.
The walker required to complete the [HEROIC 2+] Shiny New Toy Mission on Dantooine will now always spawn as intended.
Corrected an issue where the Balmorra and Taris Conquest Objectives were not able to be completed during the Pirate Incursion Event Conquest.
During the Bounty Contract Week Event, using the Interrogation Probe will no longer make Shady Characters invisible
Players can once again reach Grim Tooth to earn progress towards the Monsters of Makeb Achievement.
Aric Jorgan can now be returned via the Companion Locator Terminal in all situations.

Warzones

Players will no longer be able to gain an extra, unintended 15 ranked rating in certain situations.
Corrected an issue where in rare situations Ranked Arena matches would be 5v4.
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