Here is a link to the 1.2 trailer they showed.
http://www.youtube.com/watch?v=jtnLMcWdARY
Have not yet seen it in better quality anywhere but should show up soon.
Flashpoints and Operations:
- The 1.2 Operation "Explosive Conflict" will be the first "Tier 2" raid instance.
- Nightmare mode will be made harder, but needs a lot of testing and will not launch with 1.2 update.
- At least two more Operations in development. Will be included in future major updates.
- Planning on better end game progression via Flashpoints.
- Lost Island is the new 1.2 Flashpoint. Continues where Kaon Under Siege left off.
- A "group finder" feature will be introduced in the 1.3 game update. Single server only to focus on community.
- We do realize it is useful to figure out what is being done wrong. But we don't want to people to be able to go out and judge you. With 1.2 you will be able to enable a chat log feature that indicates what killed you or what you killed. We also will have a detailed parseable combat log able to be written to disc. The log will not be available in-game.
- New Warzone: Novare Coast, Majority 3-point control objective. Need to have two out of the three objectives to "do damage" to the objective.
- Update 1.2 will include ranked Warzones.
- There will be medals for winning matches fast as opposed to dragging them out and trying to farm other medals.
- Losing team will be encouraged to stick it out to try and earn more rewards.
- Vote to kick system will be in for 1.2 update. Players can vote for inactive players to be kicked from the match. They are working on ways to prevent abuse of kicking people who don't deserve it.
- There will be more emphasis on Expertise and PvP oriented stats on new PvP gear to make it not as powerful in PvE.
- Adding new entry level PvP gear for new level 50s to bridge the gear gap between new level 50s and people in higher tier PvP gear.
- Existing Warzones will be made same faction. Targetted for the 1.2 or 1.3 update.
- Will be able to queue with a full 8-person group for Warzones. Will also allow groups to persist between Warzones so you don't have to re-form every time.
- Ilum was a bit too ambitious and had some technical difficulties. They will be pulling it back a bit, won't be incentivized as much while it undergoes some redesign to make it more fun.
- New tier of PvP gear called "War Hero" will be obtained through ranked Warzone PvP.
- Less randomness will be involved in gearing up PvP gear.
- Reach level 50 with a species will unlock other species for other classes.
- Level 50 with a species and you unlock all variations of that species across both factions.
- Complete Chapter 2 and unlock class emote and apply that to your buffs.
- Complete Chapter 3 and unlock Heroic abilities.
Example: complete Chapter 3 with Sith Warrior and unlock Force Choke on your other characters. - Alignment abilities including Dark, Light, and Grey.
Social rank unlocks including dancing with companions and emotes. - Most rewards can be purchased with in-game credits or unlocked.
- Cooldown reductions for emergency fleet pass and quick travel pass. (Unlockable reward)
- Jetpack unlockable as a short duration sprint for Bounty Hunter, other classes receive rocket boots.
- Sprint moved to level 1. (Unlockable reward)
- Training dummies on Ships, including Operation and Warzone versions. (Operation takes damage like a boos, warzone like a player)
- Ship Astromech will repair items, buy items, sell upgrade items for Ship droids. Som of these upgrades give crafting bonuses. A voice restraining-bolt was also mentioned.
- Mailboxes and Galactic Trade Network on ships. (The GTN terminal will be for the neutral Hutt Cartel trade network)
- Legacy weapons and armor as tokens, usuable for alt. characters. Legacy items do not scale.
- Customizing your alt. character experience: boosting PvP experience, lowering level required for Speeder license.
- Legacy bank in the works.
- In 1.2 you can mail between all characters in your legacy no matter their faction.
- Q: Will there be ways to include characters in a Legacy as not blood related?
A: Yes, you can add allies, step-son, adopted children, etc.
- Majority of credits spent are on ability training. Container purchases rising. Quest rewards are very lucrative.
- Crewskills are second biggest credit sink.
- Official population count 57% vs. 42% faction balance, Empire led. Empire players like PvP.
- Character genders are 70% male, 30% female.
- Game Update 1.2 will include crafting mods for ship droids, getting endgame mods from reverse engineering.
- Every crew skill will get an endgame benefit. Players will be able to craft Augments through Crew Skills.
- Speeder costs going up, training costs going down, overall cost will be less. Cybertech speeders will become BoE.
- Shorter cooldownon Cybertech grenades. Artifice will receive new color crystals previously not available.
- Possible future customization include chat bubbles, character re-customization, more orange gear with viable in endgame. Wear what you want, whenever you want.
- Improving spawning tech, will address the static feel of the world, more ambient creatures.
- Future chairs will always be sit-able.
- Q: Clothing that is not restricted by armor type, would like to see gear that adapts to player requirements.
A: Being addressed with orange gear in the future.
- Shared bank for guild members to use, up to seven tabs with escalating costs. Guild leaders have detailed control for guild banks, and backlogging for CSR follow-up.
- Can set how much each rank can take out of bank. You can repair and respec directly from your guild bank. Guild Banks have a ledger feature that shows how much each member is taking out.
- Besides normal guild rank restrictions bank tabs can be set to only allow players with a security authenticator to take items out.
- Most guild features are coming after 1.2, including Guild calendar, using guild emblems on armor, and guild advertising to help recruit/join guilds.
- Guild progression in the works, including guild capital ships. No timeline for these features. Want to do it right when they do it.
- In 1.2 it should be possible to right-click people in the guild list and for example invite them to a group.
- Damion Schubert says only about half the changes being shown will make it into 1.2 update, but the UI team was very passionate about the changes and wanted them shown.
- "Edit Mode" shows all UI components available that can be moved. Color coding indicates pieces that are always visible and pieces that are only visible sometimes.
- Still only four quickslot bars available.
- The UI components are scaleable.
- Target of target confirmed to be in the 1.2 update.
- Map can be flipped so the clock and warzone queue button can be on the top or bottom.
- Comes with a few pre-sets. One shown looks very much like the default UI setup in WoW.
- Can save UI configurations as XML files that can be shared between players.
- In the future (1.3 probably) secondary windows (like inventory, character and GTN) can be moved around to anywhere on the screen. Will be possible to allow more than two open windows.
- New daily quests on Corellia in 1.2 update.
- Color matching is back in and improved for 1.2 update. Will be toggable for any piece of armor. New pieces of gear is set to "off" when first equipped. So when new loot is acquired, you see it's "true" appearance first and then can choose to make it match.
- Color matching won't just turn everything the same color, but will make the overall theme look good together. It won't turn you into a Power Ranger by making all your armor the same color.
- Better graphical textures will be available with the 1.2 update. Can be made available now that they have a better idea of what kind of machines people are running. So people who can handle higher graphics will be able to turn them on see them.
- Dual-spec and even Multi-Spec is comming in the future (but not 1.2 it seems). Will come in two parts, first just switch-able specs and then complete with gear load-outs.
- New story is coming "this year" and will be the usual expected quality BioWare type story.
- Q: Will Bounty Hunters and Troopers ever get a battle rez? Georg: Never say never in an MMO. But in the short term, no.
- Q: How about pod racing or swoop racing? Daniel: I am a huge fan of mini-games like racing or Pazaak. Right now we're focusing on core tools and functionality like the Guild stuff. We want to get that in first. But we have designs for all kinds of fun things. No ETA right now.
- Q: Will there be daily hubs or other incentives to return to early planets? Daniel: Yes, we're adding more daily hubs. The planets we choose for dailies depends on a lot of things, including traffic we want going through there. The mysterious live event team has plans for underpopulated planets to get things going.