I always prefer MMOs with a touch of sci-fi and I really like the tone they are going for with the game as well as their class and path concept although information about that is a bit scarce, it basically seem to lead to different mission types, including several that isn't focused on combat. They get a bunch of points for having a robot species as well
Here are a couple of fairly short (except for the last) videos, they ought to do a pretty good job describing the game show you the style they are going for.
What is WildStar?
Meet the Dominion (faction)
Meet the Exiles (faction)
Gameplay demonstration
And since it has a tendency to interest roleplayers, 2 video for player housing which seem to be one well developed feature, so much so that they call it a core feature.
Player Housing Announcement
Player Housing DevSpeak
This is also a pretty good news post from earlier this year, link.
A part that sounds particularly interesting:
You can find more information about the species, classes and so on, on the website.For players who like playing cooperatively: We want epically hard raids, which reward you not only for managing to complete them – but that allow you to compete for truly epic rewards if you can prove that you are better than everyone else on the planet.
To this end, we’ve built some cool tech – it lets us change our world and modify the terrain very easily, in some cases dynamically. This lets us mix up our raids and dungeons on a weekly basis to provide new challenges, but it goes beyond this.
For instance, this tech lets you not just build a house, but modify the land around it in ways that truly matter.
But housing’s been done before – so what’s the next step? We’ve used this to hand you the power to band together and build a full-on battlefield (your Warplot, we call it) – so that the best in the world at PvP have a way to build, invest, and show their dominance not just through cool armor or glowy swords, but by creating truly epic persistent fortresses to take to war.
And solo players are tragically underserved in most MMOs – something like 65% of players tend to play largely solo (Massively Single-player, as it were). So we can use that same tech to give them frequent updates of new solo story content for the cap frequently – advancing our world story and giving you more to do than daily quests or reputation grinds.
I for one will be keeping a close eye on this game. If when it comes out later this year it doesn't have a subscription I feel pretty sure I'll be giving it a try, if it does have a subscription I might just give it a try anyway