SWTOR Game Update 5.9 Patch Notes

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Corvinius
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SWTOR Game Update 5.9 Patch Notes

Post by Corvinius »

Good day, Kestrels!

5.9 arrives tomorrow with a patch.

What's in it?

There we go...

Corvinius




patch notes/ SWTOR
SWTOR Game Update 5.9 Patch Notes

SWTOR Patch Notes for Game Update 5.9.

Contents

1 Highlights
2 General
3 Classes +Combat
4 Flashpoints + Operations + Uprisings
5 Items + Economy
6 Missions + NPCs

Highlights

Flashpoint: The Nathema Conspiracy – The traitor saga reaches its dramatic conclusion on the planet Nathema as you face a deadly enemy determined to obliterate your entire Alliance.
There will also be a Double Rewards Event running from during this time!
Returning Companion: Felix Iresso – Consulars will learn the tragic circumstances that have kept their longtime ally from fighting at their side as he always had before.
Returning Companions: Akaavi Spar & Mako – Bounty Hunter ally Mako and Smuggler crew member Akaavi have joined forces to become a dangerous duo of bounty hunters in their own right!

General

The following changes are being made to Conquest Objectives:
Increasing point gains for Repeatable and Daily Repeatable Objectives.
Low Repeatable increased by about 41.2%, now 120, up from 85
Medium Repeatable increased by about 38.5%, now 180, up from 130
High Repeatable increased by about 41.4%, now 290, up from 205
Low Daily Repeatable increased by about 21.2%, now 400, up from 330
Medium Daily Repeatable increased by about 20%, now 600, up from 500
High Daily Repeatable increased by about 10%, now 825, up from 750
An additional increase for GSF, Warzone, and Flashpoint Participation Objectives.
Complete a Warzone Objective increased by about 112%, now 180, up from 85
Complete a GSF Match Objective increased by about 112%, now 180, up from 85
Complete a FP or Uprising is increased by about 123%, now 290, up from 130
The “Play a Flashpoint” Objective is being changed to “Play a Flashpoint or Uprising.”
The “Kill X Enemies” Daily Objective will now be split into three Objectives. Kill 50 / 100 / 150. Additionally, progress on this Objective will not reset everyday (if you killed 40 enemies, it won’t reset back to 0).
The “Kill 50 enemies” Daily Objective will be worth 400 points
The “Kill 100 enemies” Daily Objective will be worth 600 points
The “Kill 150 enemies” Daily Objective will be worth 825 points
Introduction of a new repeatable Daily Objective for completing 3 and 5 Activity Finder Activities (FP, Op, WZ, GSF, Uprising). These Objectives will be worth 400 and 825 points respectively.
Introduction of a new Daily Repeatable Objective to “Defeat the Final Boss in an Operation” which will be worth 825 points.
Introduction of a new repeatable Objective for “Craft 50 items” which will be worth 120 points. Note this new objective allows you to craft ANY item and not just Supply/Invasion Kits.
Complete specific Flashpoint Objectives (such as “Defeat Battle for Ilum”) have been moved from Repeatable to Daily Repeatable and had their points increased to 600 (up from 130 or nearly 361% increase).

Corrected an issue where players had to login for their Conquest points to properly display in the Guild Member .
Corrected an issue where some players being referenced on the Satele Shan server would show up as The Hot .

Classes +Combat

Jedi Knight

Sentinel

The Zealous Judgment utility has been changed so that activating Pacify temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.

Concentration

Reduced the damage done by Burning Slices by 18.5%

Guardian

Focused Defense healing now scales better and heals for more at level 70

Defense

Soresu Form’s threat generation bonus has been increased from 100% to 150%
The damage bonus given by Beacon of Might to Guardian Slash, Blade Barrage, and Hilt Bash has been reduced from 30% to 15%

Focus

Protective Focus now grants 10% damage reduction (up from 5%)

Sith Warrior

Marauder

The Ruthless Aggressor utility has been changed so that activating Obfuscate temporarily yields a 75% increase in damage reduction for Force and tech attacks instead of a 75% chance to resist all Force and tech attacks.

Fury

Reduced the damage done by Bloody Slashes by 18.5%

Juggernaut

Enraged Defense healing now scales better and heals for more at level 70

Immortal

Soresu Form’s threat generation bonus has been increased from 100% to 150%
The damage bonus given by Pillar of Strength to Crushing Blow, Ravage, and Backhand has been reduced from 30% to 15%

Rage

Enveloping Rage now grants 10% damage reduction (up from 5%)

Jedi Consular

Sage

Telekinetics

Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)

Shadow

Kinetic Combat

Combat Technique’s threat generation bonus has been increased from 100% to 150%
Combat Technique’s internal damage has been reduced by 50%
The damage bonus given to Project from Bombardment has been reduced from 25% to 20%
The damage bonus given to Cascading Debris from Harnessed Shadows per stack has been reduced from 25% to 15%
The Slow Time and Force Breach damage bonus given from Pulsating Force has been reduced from 30% to 20%

Sith Inquisitor

Sorcerer

Lightning

Convection now gives 10% damage reduction while Deionized (up from 5%)
Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)

Assassin

Darkness

Dark Charge’s threat generation bonus has been increased from 100% to 150%
Dark Charge’s internal damage has been reduced by 50%
The damage bonus given to Shock from Electrify has been reduced from 25% to 20%
The damage bonus given to Depredating Volts from Harnessed Darkness per stack has been reduced from 25% to 15%
The Wither and Discharge damage bonus given from Mounting Darkness has been reduced from 30% to 20%

Smuggler

Gunslinger

Dirty Fighting

In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Scoundrel

Ruffian

In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Imperial Agent

Sniper

Virulence

In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Operative

Lethality

In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Bounty Hunter

Mercenary

Innovative Ordnance

Degauss now also grants interrupt immunity (Unshakable) for its duration

Powertech

Shield Tech

Ion Gas Cylinder’s threat generation bonus has been increased from 100% to 150%
Fixed a bug in Power Armor that wasn’t calculating damage correctly
Power Armor now gives a 5% damage bonus to Ion Gas Cylinder (down from 10%)
Reduced the base damage of Heat Blast by 18.75%
The damage bonus given to Firestorm and Searing Wave by Flame Engine has been reduced from 100% to 40%
Reduced Ion Overload’s damage by 50%
Reduced Ion Gas Cylinder’s damage by 20%

Pyrotech

Flame Suit provides 30% periodic damage reduction (up from 15%)

Trooper

Commando

Assault Specialist

Degauss now also grants interrupt immunity (Unshakable) for its duration

Vanguard

Shield Specialist

Ion Cell’s threat generation bonus has been increased from 100% to 150%
Fixed a bug in Power Armor that wasn’t calculating damage correctly
Power Armor now gives a 5% damage bonus to Ion Gas Cell (down from 10%)
Reduced the base damage of Energy Blast by 18.75%
The damage bonus given to Ion Storm and Ion Squall from Pulse Engine has been reduced from 100% to 40%
Reduced Ion Overload’s damage by 50%
Reduced Ion Cell’s damage by 20%

Plasmatech

Assault Frame provides 30% periodic damage reduction (up from 15%)

Flashpoints + Operations + Uprisings

Operations

Gods from the Machine – Izax

The Deflection Droids’ “Blaster” ability now has the same line of sight as the Deflected Beams. Players will now be in line of sight of both of them, or neither.
The Deflection Droids will now display an overhead icon when they do not have line of sight on their current target.
Deflection Droids will no longer get marked with the “Displaced” effect in Story Mode.
Lowered the number of Deflection Droids in Story Mode to 6 (down from 7).

The icon for the Magnetic Tether pickup has been updated to be consistent in both the puzzle area and IZAX encounter.
The player in possession of the Magnetic Tether will now display an overhead icon.
Picking up the Magnetic Tether now grants a “Pass Magnetic Tether” ability that will pass the Magnetic Tether to another player.
The IZAX encounter will now properly reset when the only players still in combat are not on the roof.
The Anchor Drone’s Anchor Field now has a maximum range of 120m (down from infinity, sorry)
Increased inbound flight delay on Missile Barrage in Phase 5 to 5.4 seconds (up from 5.0 seconds) to make the timing consistent with other phases.
Fix various visual issues related to IZAX’s missile attacks.
There is now a small chance of a Prestige Drop for the Wings of the Dragon Mount during the IZAX encounter which will not be a Legacy-based mount.
Fixed an issue with Izax’s targeting logic where he would occasionally take swipes at dead players instead of doing more useful things.

Items + Economy

New Item Rating 240 Legendary Augment Schematics have been added to the game. You can acquire these Schematics from defeating bosses in the Nathema Flashpoint on Master Mode.
Small crafting boxes have been added to the Conquest rewards for Medium Yield Planets. These boxes contain 2 Materials randomly chosen from Encrypted Memory Cores and Charged Matter Transubstantiators, which are used for crafting the new Grade 10 Tier of Augments.
Large crafting boxes have been added to the Conquest rewards for Large Yield Planets. These boxes contain 5 Materials randomly chosen from Encrypted Memory Cores and Charged Matter Transubstantiators, which are used for crafting the new Grade 10 Tier of Augments.
The Stronghold Defender Weapons can now be unlocked in Collections, as intended.

Missions + NPCs

The “Introduction to Conquests” Mission can once again be completed.
Imperial players can once again get the intro Mission to The Black Hole from the Imperial Fleet.
Players can once again get the intro Mission to Section X on their respective Fleet.



Source: Dulfy

http://dulfy.net/2018/05/02/swtor-game- ... tch-notes/
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Re: SWTOR Game Update 5.9 Patch Notes

Post by Lisszia »

means you do not need 56 Fp to complete a conquest just 21 with max bonus :( T think still no conquest for me
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Corvinius
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Re: SWTOR Game Update 5.9 Patch Notes

Post by Corvinius »

Yeah, as for conquest they still do not change much.

And also the drastic crafting changes are still in place.

Conquest is stil a grind and timesink which makes it unbearable for altoholics and small guilds.

You do need an eternity for even one character to come over the new threshold with the laughable points you get.

As a funny note they try to give you the impression with the increase percentages that something substantial is changed.

But that is a blindfold when you increase REDUCED numbers that were before DECREASED to their value by almost 80% to 90% through the rank.

So increasing a laughable low number of earning points by 30-40% is still just cosmetic of a broken conquest system.

I take the other content (new FP and some adjustments) and for now the conquest (personal and guild) still stays in the sad state it is.

It is now a playground for large guilds only.
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