There was a very long developer post on the official forums yesterday regarding the current iteration of the mod system. It's an interesting read and explains a great deal, especially if like me you found it all a bit confusing.
http://www.swtor.com/community/showthre ... it11832962
Mod System - Long Dev Post
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Re: Mod System - Long Dev Post
Zenkutsu wrote:There was a very long developer post on the official forums yesterday regarding the current iteration of the mod system. It's an interesting read and explains a great deal, especially if like me you found it all a bit confusing.
http://www.swtor.com/community/showthre ... it11832962
Yeah I read that yesterday. It is good to know they are at least explaining their reasons.
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Re: Mod System - Long Dev Post
Very good find,
Hum I had an orange (moddable) robe I got with commendations on Tython but it wasn't moddable
Hum I had an orange (moddable) robe I got with commendations on Tython but it wasn't moddable
Republic:
San'dra Jerro (lv58 Miralukan Jedi Sentinel)
Addiena Jerrol (lv53 Human Vanguard)
Sorania Jerro (Lv54 Miralukan Jedi Healer)
Aveline Jerrol (Lv39 Human Smuggler)
Imperials
Zenosis (lv60 Human Sniper)
Kavana Jerro (lv54 Miralukan Juggernaught)
Ruriko (Lv54 Human (Cybernetics) Mercenary)
Kiantarus (Sith Assassain, Sith Pure Blood)
San'dra Jerro (lv58 Miralukan Jedi Sentinel)
Addiena Jerrol (lv53 Human Vanguard)
Sorania Jerro (Lv54 Miralukan Jedi Healer)
Aveline Jerrol (Lv39 Human Smuggler)
Imperials
Zenosis (lv60 Human Sniper)
Kavana Jerro (lv54 Miralukan Juggernaught)
Ruriko (Lv54 Human (Cybernetics) Mercenary)
Kiantarus (Sith Assassain, Sith Pure Blood)
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Re: Mod System - Long Dev Post
Yeah I got a couple of orange pieces as quest rewards over the weekend.
They came unmodded and were therefore useless until you had suitable mods. Bit disappointing initially not to be able to wear your shiny new whatever.. However I can see me keeping all the good looking stuff in my ship's cargo hold with all the crafting supplies so I can put together groovy outfits that are actually useful at high level.
Should be fun!
They came unmodded and were therefore useless until you had suitable mods. Bit disappointing initially not to be able to wear your shiny new whatever.. However I can see me keeping all the good looking stuff in my ship's cargo hold with all the crafting supplies so I can put together groovy outfits that are actually useful at high level.
Should be fun!
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Re: Mod System - Long Dev Post
WHat I meant, I got according to their colour system a fully moddable robe, it had no mod slots. I couldn't even modify it though I wanted to. I mean no mod slots not empty mod slots.
Republic:
San'dra Jerro (lv58 Miralukan Jedi Sentinel)
Addiena Jerrol (lv53 Human Vanguard)
Sorania Jerro (Lv54 Miralukan Jedi Healer)
Aveline Jerrol (Lv39 Human Smuggler)
Imperials
Zenosis (lv60 Human Sniper)
Kavana Jerro (lv54 Miralukan Juggernaught)
Ruriko (Lv54 Human (Cybernetics) Mercenary)
Kiantarus (Sith Assassain, Sith Pure Blood)
San'dra Jerro (lv58 Miralukan Jedi Sentinel)
Addiena Jerrol (lv53 Human Vanguard)
Sorania Jerro (Lv54 Miralukan Jedi Healer)
Aveline Jerrol (Lv39 Human Smuggler)
Imperials
Zenosis (lv60 Human Sniper)
Kavana Jerro (lv54 Miralukan Juggernaught)
Ruriko (Lv54 Human (Cybernetics) Mercenary)
Kiantarus (Sith Assassain, Sith Pure Blood)
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Re: Mod System - Long Dev Post
I really like the style in which they are communicating the change. I hope they continue with such an open and detailed style. That said, it seems like a pretty major system to be changing this close to launch. I understand that they didn't want people grinding boots as the example was to get high level mods. Then they go on to say that you can get the mods from running the instance anyways so if a high end armor mod drops around the same time as the boots isn't that the same situation as just grinding the boots? Seems like they still have a lot to work out. That's probably what happened with the drop you got Zenosis, unfinished bits in the DB. It'll be interesting to see how it changes down the road.
The comment about orange armor patterns dropping from mobs and FPs and such was interesting. Makes me think my consular might head towards SynthWeaving.
The comment about orange armor patterns dropping from mobs and FPs and such was interesting. Makes me think my consular might head towards SynthWeaving.
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Re: Mod System - Long Dev Post
That's actually what I thought you meant, my response unintentionally sounds like I'm trying to enlighten/correct you whereas I think I may have spotted something like that myself. No doubt it was a bug.Zenosis wrote:WHat I meant, I got according to their colour system a fully moddable robe, it had no mod slots. I couldn't even modify it though I wanted to. I mean no mod slots not empty mod slots.
I wonder if synthweaving includes anything that isn't really armour? Could be a very lucrative profession.