Zenrana wrote:I also fully expect to be making decision based on my character and not in regards to what morality ratio I want, I would find it fun if I ended op in the grey area possibly leaning towards darkness, cause, well the character is supposed to be a bit off balance.
..execute..order...69 dude!
I expect it to be quite hard for Jen'doon to ever be fully lightside, mostly due to..romantic entanglements, but we'll have to see.
If his love is pure, I'm sure the light will flow through him!
Hehe, i will see how it plays out. Probably always more dark nutty but after decisions this big heart comes more and more to the surface.... (too late for lvl 50 ..we will see)
Just this romance could be effected as some decisions wil make companion turn away from you even go away
Unrelated to game mechanics, it will be interesting to see how RP between light and dark Kestrelites will work out. It'll take some flexibility during quests and flashpoints if we don't want characters to refuse to proceed with Force users whose views differ vastly from their own.
Slide wrote:Unrelated to game mechanics, it will be interesting to see how RP between light and dark Kestrelites will work out. It'll take some flexibility during quests and flashpoints if we don't want characters to refuse to proceed with Force users whose views differ vastly from their own.
yeah we're joking about it now, but from what I've heard there are some pretty nasty group decisions to be made in quests. If say, Jen'doon decides to go against the group and he wins the conversation roll.
Could cause all kinds of problems...which are fun.
It may be an issue if people decide that their character is very definite about specific moral issues and won't condone if these morals are infringed upon. I can see it happening already...
Light Jedi: "You arbitrarily decided to let them die! You're a monster!"
Dark Jedi: "Their lives have been scarified to save many. I take no pleasure in this, but it was necessary."
Kind of Light Jedi: "This is no sacrifice! This is murder! You will pay for this... with your life!"
Tight Smuggler: "I hate to interrupt your flirting, but they did say the reactor core was about to melt down in... hey, another minute less than the little time we had to begin with. Shall we move first? We'll have plenty of time to kill each other later."
Perhaps there is a timer and if you don't choose in time you are ignored...perhaps, not saying it is you understand...just ...perhaps.
'I'm like a leaf on the wind...watch how i soar'
(how to fly Serenity)
“A Trooper doesn’t get tired…he just reloads”
'We're coming....and we're bringing GUNS'
'two words - massive cannon. I got it - you don't'
Slide wrote:It may be an issue if people decide that their character is very definite about specific moral issues and won't condone if these morals are infringed upon. I can see it happening already...
Light Jedi: "You arbitrarily decided to let them die! You're a monster!"
Dark Jedi: "Their lives have been scarified to save many. I take no pleasure in this, but it was necessary."
Kind of Light Jedi: "This is no sacrifice! This is murder! You will pay for this... with your life!"
Tight Smuggler: "I hate to interrupt your flirting, but they did say the reactor core was about to melt down in... hey, another minute less than the little time we had to begin with. Shall we move first? We'll have plenty of time to kill each other later."
As always with roleplay, it's all about leaving eachother an out, ultimatums in roleplay are never fun. "Do it my way or (either) we will never be friends again/I will kill you." It makes roleplaying dynamics die. I do believe that it's all about leaving a little flexibility in you character.
Zenrana wrote:
As always with roleplay, it's all about leaving eachother an out, ultimatums in roleplay are never fun. "Do it my way or (either) we will never be friends again/I will kill you." It makes roleplaying dynamics die. I do believe that it's all about leaving a little flexibility in you character.
I have no problems with any ultimatums, if they are strictly IC. It is part of the role playing.