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Crafting in 5.0

Posted: Sun Oct 30, 2016 19:09
by Corvinius
So here we go with some information about crafting in 5.0!

Greetings

Corv

"Crafting in Eternal Throne | 10.28.2016, 08:14 PM

Hey folks,

As we discussed yesterday on the livestream, one of the goals of crafting is that it will be a mechanism where someone can gear up an alt, catch up to their friends, or even gear an off-spec. With the launch of Eternal Throne you will find that there is a new grade of materials and higher level items which can be learned from your Crafting Trainer. For endgame crafting, the intent is that you will be able to craft items which are within 2 item rating of the best gear in that tier, but without a set bonus. The exception to this rule is tier 1, where you will be able to craft items equivalent to the best item rating in that tier. All of the gear that you craft in this matter will be static, meaning that you cannot move mods. However, crafters will also be able to craft mods of those same item levels.

If that is confusing let me give you some examples using made up numbers from Fallen Empire:

Tier 1 – 216 with set bonus
Tier 2 – 220 with set bonus
Tier 3 – 224 with set bonus

You would be able to craft at the following ratings:

Tier 1 – 216 without a set bonus
Tier 2 – 218 without a set bonus
Tier 3 – 222 without a set bonus

Let’s talk about how you get access to craft these items.

Gear: You will earn the schematics to craft gear from their respective Command Crates. Ex: You will get schematics to craft tier 1 gear inside of tier 1 Command Crates. These schematics will require materials earned from Conquests in order to craft them.
Mods: You will earn the schematics to craft mods through either reverse engineering the mod, PvP, or looting the schematic from an Operation boss. These schematics will require materials earned from Operations or PvP in order to craft them.

This is a summary of how crafting relates to gearing in Eternal Throne. Let me know if you have any questions.

-eric"

Re: Crafting in 5.0

Posted: Sun Oct 30, 2016 19:10
by Corvinius
Seeing this again everything hangs on the "Command" system they include.

Plus doing conquests.

"These schematics will require materials earned from Conquests in order to craft them."

And having again the "RNG" component included there does not make me very confident this will be a change for the good.

More grind then before.

Crafting at least made it possible to have tier 1 gear without fuss.

Now even that is connected to this "command" system.

More and more full details on this "command" system would indeed answer some very pointed questions from the player community...

Corv