SWTOR Uprising Gameplay and Endgame Armor (Provided info by Dulfy)

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Corvinius
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SWTOR Uprising Gameplay and Endgame Armor (Provided info by Dulfy)

Post by Corvinius »

Good day all!

Here we go with some more provided info of Uprisings and Endgame gear and looks by Dulfy.

Greetings

Corv

"Uprising Info


Veteran balanced for gear with augments. Has lots of unavoidable damage and avoidable damage that can potentially one shot you. Scaled like difficult hardmode flashpoints.
Balanced for rating 240+ purple gear (i.e. balanced for people with rating 220/224s with current gear).
Going to need a mix of mid and endgame gear. Goal is that you won’t be able to walk into Veteran on day one and suceed.
Goal is 15-30 minutes per uprising.
Veteran mode has no extra mechanics, just more damage output/HP.
No solo mode right now but you can do it with less than 4 players and have companions join you.
There is a command point bonus for being in a full group for uprisings/operations etc
Uprisings should be one of the most efficient ways to get Command XP
Currently you don’t get a token everytime you run an operation so you shouldn’t expect a set bonus gear to drop every command crate. You will still get one gear per crate, just that it may not have set bonus.
Combat Training area on the Fleet has been converted to an area with Uprising Terminals and terms for heroic quests.

Working on something new for Life Day. No details yet"

(Full article and more visual infos in the link)

http://dulfy.net/2016/11/10/swtor-upris ... ame-armor/
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