SWTOR Gearing Changes in 5.1.1 and 5.1.2 - Info by Dulfy
Posted: Mon Feb 06, 2017 18:33
Courtesy of Dulfy:
Bioware has outlined the full list of changes players can expect in 5.1.1 and 5.1.2 for gearing and CXP.
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 05:02 PM
Hey folks,
As I mentioned earlier this week, we have quite a few changes planned for gearing over the next few Updates. Let’s go over what they are, when they are happening, and why!
Game Update 5.1.1 – Coming February 7th
All Command Experience Points (CXP) gains, CXP Boosts, and CXP Legacy Perks are now additive instead of multiplicative.
This change is being made to setup for the greatly increased CXP gains that are possible in 5.1.1 (if you love math click the spoiler tag below for what this means in greater detail)
New CXP leveling event. This event will run until Game Update 5.2 in April. During this event all CXP earned will be increased by 250%.
The goal is that you will earn one crate every 30 minutes or less. The 30 minute time-frame is for a Tier 3 crate (meaning 1 and 2 will be even faster).
All CXP Packs that you earn from drops and Missions are now Bind on Legacy.
This change is to help a player distribute CXP around their Legacy if they choose to do so.
We are introducing a new 100% CXP boost in addition to the existing 15% and 25% boosts. This boost can be purchased from the Command Token vendor or the Cartel Market. This boost only works up to Command Rank 180 and lasts 2 hours (Command Tokens) or 3 hours (Cartel Market).
The goal of selling this boost for Command Tokens is that it allows higher Command Rank players to use their Tokens to greatly accelerate leveling their alts (you can also buy them on the CM or GTN).
Game Update 5.1.2 – Coming February 28th
We will be rebalancing the CXP rewards you earn from Operations. Boss kills will now award more CXP than they did previously. The Operations Weekly has had its CXP reward greatly increased.
Operations CXP rewards are below where we would like them to be and so we are increasing their CXP value from both gameplay and Missions.
Group Finder Daily CXP Rewards are being added. Completing the Daily Group Finder Bonus will award you with a bonus CXP Pack.
We wanted to ensure there were great CXP incentives to participating in Group Finder. By making it a CXP Pack it has the added bonus of being Bind on Legacy so you can use it on whatever character you would like.
The completion Mission for Flashpoints have had their CXP values greatly increased.
Flashpoint CXP rewards are also below where we would like them be to and so we have added a much larger CXP bonus for completing their respective Missions.
The Flashpoint and Uprising Weekly Missions have had their CXP rewards increased.
Our goal is to really encourage players to play multiple types of content for the best rewards. We want to encourage playing a diverse set of content, not a singular activity (although you can always still do that if you prefer)
The PvP Daily and Weekly Missions now reward a batch of Unassembled Components.
This is one of the changes we are making to help players in getting Unassembled Components faster. It also incentivizes dabbling into PvP often.
We have increased the Unassembled Components that are awarded to players after completing Ranked and Unranked Warzones.
Not only did we want to reward playing Warzones through Missions, but we also wanted to ensure that those of you who play primarily Warzones each day could work towards purchasing gear quicker.
In the future
Unassembled Components and Legacy. We understand your Legacy is important to you and we agree with that, we are looking at ways to address that in the future.
These are all of the changes you can expect in 5.1.1 and 5.1.2 for Galactic Command. As you can see there is a lot happening and we want to hear what you think. As we go through these updates we will continue to monitor feedback and data to see what other adjustments may need to be made!
-eric
Let’s take a look at what the change from multiplicative to additive means. Warning, if you don’t like math, you’re not going to enjoy this
The way CXP and its respective boosts work right now is that the % increases multiply with each other, hence the term multiplicative. Assuming that normal CXP gains =100%, this is what multiplicative boosting looks like:
CXP + legacy boost + CXP boost
100% * 10% * 25% = 137.5% CXP earned
Here is a more extreme example to see where this gets complex:
CXP + legacy boost + CXP boost + highlighted activity + DvL Bonus
100% * 10% * 25% * 20% * 15% = 189.75% CXP earned
As you can see, the more boosts you add into the equation the more difficult it becomes to tell how much of a bonus you are actually getting. Since we are going to be running a 250% CXP event and adding a 100% boost. We thought this would be a good time to make that math cleaner for players to figure out and so that our % boost wouldn’t get difficult to manage. Now, the same math from above would look like this:
CXP + legacy boost + CXP boost
100% + 10% + 25% = 135% CXP earned
CXP + legacy boost + CXP boost + highlighted activity + DvL Bonus
100% + 10% + 25% + 20% + 15% = 170% CXP earned
One thing you will notice is that the % you earn with additive is lower than that of multiplicative. That is one of the reasons that we are making this change under the new event, so that you aren’t actually losing any CXP earned. We also will factor this into future changes to ensure that the additive change isn’t a nerf to the CXP you earn. Especially since our goal is to ensure you are earning it faster, not slower.
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 05:35 PM
Quote:
Originally Posted by TUXs View Post
Nothing in this addresses RNG gear or the quality of the boxes Eric…
In this set of changes, not yet. We are still looking into Crate contents to see where changes should be made. It would be a much more substantial change from our side to update the contents and so although we are definitely open to doing so, we wanted to take these steps first.
-eric
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 08:29 PM
Quote:
Originally Posted by GrandLordMenace View Post
Do not introduce another boost exclusive to the CM. Make the 100% boost from command tokens usable at any level, just shorter. It’s a mark of BWA’s greed to have the CM actively be required for optimal gearing. This is pay to win and inexcusable.
Just to clear up any confusion, it actually works very similarly to how you have described it. The boost only works through Tier 1 and 2 and it gives a 100% bonus. The only difference between the MTX and Token version is that the MTX version lasts 1-hour longer, which is in line with the current CXP boosts in game.
MTX Boost
100% CXP bonus up to Command Rank 179
3-hour duration
Token Boost
100%CXP bonus up to Command Rank 179
2-hour duration
Hope that clears up any confusion!
-eric
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 08:31 PM
Quote: Originally Posted by Toraak View Post
Eric, I see in your post your looking to increase the number of Unassembled components in ranked, and non ranked PvP matches. Does this include GSF as well, since GSF has the same number per match as ranked warzones?
In the current plan we are not increasing the Unassembled Component gains for GSF.
-eric
Dulfy's post here as link:
http://dulfy.net/2017/02/03/swtor-geari ... 1-1-5-1-2/
Bioware has outlined the full list of changes players can expect in 5.1.1 and 5.1.2 for gearing and CXP.
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 05:02 PM
Hey folks,
As I mentioned earlier this week, we have quite a few changes planned for gearing over the next few Updates. Let’s go over what they are, when they are happening, and why!
Game Update 5.1.1 – Coming February 7th
All Command Experience Points (CXP) gains, CXP Boosts, and CXP Legacy Perks are now additive instead of multiplicative.
This change is being made to setup for the greatly increased CXP gains that are possible in 5.1.1 (if you love math click the spoiler tag below for what this means in greater detail)
New CXP leveling event. This event will run until Game Update 5.2 in April. During this event all CXP earned will be increased by 250%.
The goal is that you will earn one crate every 30 minutes or less. The 30 minute time-frame is for a Tier 3 crate (meaning 1 and 2 will be even faster).
All CXP Packs that you earn from drops and Missions are now Bind on Legacy.
This change is to help a player distribute CXP around their Legacy if they choose to do so.
We are introducing a new 100% CXP boost in addition to the existing 15% and 25% boosts. This boost can be purchased from the Command Token vendor or the Cartel Market. This boost only works up to Command Rank 180 and lasts 2 hours (Command Tokens) or 3 hours (Cartel Market).
The goal of selling this boost for Command Tokens is that it allows higher Command Rank players to use their Tokens to greatly accelerate leveling their alts (you can also buy them on the CM or GTN).
Game Update 5.1.2 – Coming February 28th
We will be rebalancing the CXP rewards you earn from Operations. Boss kills will now award more CXP than they did previously. The Operations Weekly has had its CXP reward greatly increased.
Operations CXP rewards are below where we would like them to be and so we are increasing their CXP value from both gameplay and Missions.
Group Finder Daily CXP Rewards are being added. Completing the Daily Group Finder Bonus will award you with a bonus CXP Pack.
We wanted to ensure there were great CXP incentives to participating in Group Finder. By making it a CXP Pack it has the added bonus of being Bind on Legacy so you can use it on whatever character you would like.
The completion Mission for Flashpoints have had their CXP values greatly increased.
Flashpoint CXP rewards are also below where we would like them be to and so we have added a much larger CXP bonus for completing their respective Missions.
The Flashpoint and Uprising Weekly Missions have had their CXP rewards increased.
Our goal is to really encourage players to play multiple types of content for the best rewards. We want to encourage playing a diverse set of content, not a singular activity (although you can always still do that if you prefer)
The PvP Daily and Weekly Missions now reward a batch of Unassembled Components.
This is one of the changes we are making to help players in getting Unassembled Components faster. It also incentivizes dabbling into PvP often.
We have increased the Unassembled Components that are awarded to players after completing Ranked and Unranked Warzones.
Not only did we want to reward playing Warzones through Missions, but we also wanted to ensure that those of you who play primarily Warzones each day could work towards purchasing gear quicker.
In the future
Unassembled Components and Legacy. We understand your Legacy is important to you and we agree with that, we are looking at ways to address that in the future.
These are all of the changes you can expect in 5.1.1 and 5.1.2 for Galactic Command. As you can see there is a lot happening and we want to hear what you think. As we go through these updates we will continue to monitor feedback and data to see what other adjustments may need to be made!
-eric
Let’s take a look at what the change from multiplicative to additive means. Warning, if you don’t like math, you’re not going to enjoy this
The way CXP and its respective boosts work right now is that the % increases multiply with each other, hence the term multiplicative. Assuming that normal CXP gains =100%, this is what multiplicative boosting looks like:
CXP + legacy boost + CXP boost
100% * 10% * 25% = 137.5% CXP earned
Here is a more extreme example to see where this gets complex:
CXP + legacy boost + CXP boost + highlighted activity + DvL Bonus
100% * 10% * 25% * 20% * 15% = 189.75% CXP earned
As you can see, the more boosts you add into the equation the more difficult it becomes to tell how much of a bonus you are actually getting. Since we are going to be running a 250% CXP event and adding a 100% boost. We thought this would be a good time to make that math cleaner for players to figure out and so that our % boost wouldn’t get difficult to manage. Now, the same math from above would look like this:
CXP + legacy boost + CXP boost
100% + 10% + 25% = 135% CXP earned
CXP + legacy boost + CXP boost + highlighted activity + DvL Bonus
100% + 10% + 25% + 20% + 15% = 170% CXP earned
One thing you will notice is that the % you earn with additive is lower than that of multiplicative. That is one of the reasons that we are making this change under the new event, so that you aren’t actually losing any CXP earned. We also will factor this into future changes to ensure that the additive change isn’t a nerf to the CXP you earn. Especially since our goal is to ensure you are earning it faster, not slower.
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 05:35 PM
Quote:
Originally Posted by TUXs View Post
Nothing in this addresses RNG gear or the quality of the boxes Eric…
In this set of changes, not yet. We are still looking into Crate contents to see where changes should be made. It would be a much more substantial change from our side to update the contents and so although we are definitely open to doing so, we wanted to take these steps first.
-eric
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 08:29 PM
Quote:
Originally Posted by GrandLordMenace View Post
Do not introduce another boost exclusive to the CM. Make the 100% boost from command tokens usable at any level, just shorter. It’s a mark of BWA’s greed to have the CM actively be required for optimal gearing. This is pay to win and inexcusable.
Just to clear up any confusion, it actually works very similarly to how you have described it. The boost only works through Tier 1 and 2 and it gives a 100% bonus. The only difference between the MTX and Token version is that the MTX version lasts 1-hour longer, which is in line with the current CXP boosts in game.
MTX Boost
100% CXP bonus up to Command Rank 179
3-hour duration
Token Boost
100%CXP bonus up to Command Rank 179
2-hour duration
Hope that clears up any confusion!
-eric
Gearing Changes in 5.1.1 and 5.1.2 | 02.03.2017, 08:31 PM
Quote: Originally Posted by Toraak View Post
Eric, I see in your post your looking to increase the number of Unassembled components in ranked, and non ranked PvP matches. Does this include GSF as well, since GSF has the same number per match as ranked warzones?
In the current plan we are not increasing the Unassembled Component gains for GSF.
-eric
Dulfy's post here as link:
http://dulfy.net/2017/02/03/swtor-geari ... 1-1-5-1-2/