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List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 09:47
by Jens Jutoon
Ok, so a lot of us have now had chance to test the game a little. What three things would you like to add or change to the game.
Mine are:
  • Movable / scalable UI
  • More Body customization
  • Better chat system / Speech bubbles

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 11:21
by Friesian
- five race choices for all
- drop cyber as specie also = customisation
- i need a patch for my left eye to over that big hole.

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 11:23
by JenDoon
Jens Jutoon wrote:Ok, so a lot of us have now had chance to test the game a little. What three things would you like to add or change to the game.
Mine are:
  • Movable / scalable UI
  • More Body customization
  • Better chat system / Speech bubbles

Word. I won't repeat yours, excellent as they are.

1. Tactical positioning for companions. Currently they follow you like blind dogs, but as a consular with a tank companion, I want him out front and off to one side of my toon, and for him to maintain that distance and spacing.

2. More non profession looking clothing options. I might be a consular by trade, but I don't want to run around in silly hats, floral flowing robes of plain low tone colours. They have said we'll have social clothing we can buy, but the stuff I saw on tython for consulars still looked crap.

3. Conversation options that don't suck. Again, consular specific complaint but I rarely saw a response that wasn't either cringe worthy bad "we must trust in the force my friends" or over the top evil "die scum". Occasionally consulars would get an amusing line, or something that was a bit gray and less black and white.

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 16:40
by Kiel Barat
Didn't spend that much time playing the beta (trying to keep it as fresh as possible) but a few things bugged me:

1. More character customization options. Feels somewhat weird that you lose certain hairstyles when choosing a non-human race, or the ability to have a beard.

2. The map lacked some details and was somewhat difficult to decipher at moments.

3. And what Jen already mentioned: have more gray options and maybe more incentive to play as a "neutral" character. Does anyone know if grey characters get specific bonuses and items like dark/light ones?

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 17:03
by Lisszia
-speech bubbles
-more grey choices
-and my personal one, for RP reasons: opportunity to make a zabrak look like he or she didn't had a Selenoren, because choose so, or had no clan at that time, what means no ritual tattoos. = more options for customise character

I didn't play that much only when Pata was not playing.

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 17:23
by Numero_Uno
Gotta agree with the speech bubbles, but i heard they are going to put them in.

Not sure what else, but I'd probably free up afew more race/class combinations, like let Chiss be at the very least able to be force user classes, or even have some Republic side Chiss. That goes for all the races (perhaps not sith pureblood, but i'm sure some of them could be Republic) You get the idea.

Re: List 3 things to add/change in SWTOR

Posted: Sun Nov 27, 2011 20:01
by Yoonbak Onath
1. Speech bubbles.
*Turns off chat window in top left corner*

2.
3.

Re: List 3 things to add/change in SWTOR

Posted: Mon Nov 28, 2011 12:24
by Zenkutsu
Chat bubbles.
Surnames for each character.
More body types

Re: List 3 things to add/change in SWTOR

Posted: Mon Nov 28, 2011 12:54
by Malgunn
Red and green doors
chat bubbles
tis all for now!

Re: List 3 things to add/change in SWTOR

Posted: Tue Nov 29, 2011 02:43
by Xenn
UI customization (mods & macros)
Get sprint before leaving your starter planet
More emotes!

I have to go for a bonus fourth one and echo Malgunn's comment about the red and green fields, they were a little deimmersing. (ooh is that a real word?)