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The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 12:36
by Valenth
Hey guys,

Yesterday Grao and me got called 'rude' (but with a lot of F-words) for attacking Imps in the Ilum battlezone. It kinda reminded me about an article I read before of a similar situation on City of Heroes (CoH). I promised Grao I would link it on here for all of you to read.

Prepare to be amased. :P

source: http://www.nola.com/news/index.ssf/2009 ... or_be.html
Loyola University media professor David Myers palmed his computer mouse and zeroed in on his prey.

A role-player in an online game, he aimed the pointer at his opponent, the virtual comic book villain "Syphris." Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player.

Syphris fired an instant message at Myers moments later.

"If you kill me one more time I will come and kill you for real and I am not kidding."

The chilling text shook Myers two years ago. It served as a telling detail for his ongoing study of social customs in Internet gaming communities.

At the time of his clash with Syphris, Myers was just three months into an in-depth behavioral study of the "City of Heroes/Villains"" online community. Already, someone had threatened to unearth his real identity and take his life.

As part of his experiment, Myers decided to play the game by the designers' rules -- disregarding any customs set by the players. His character soon became very unpopular.

At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however.

They then made him an outcast, a World Wide Web pariah that the creator of Syphris -- along with hundreds of other faceless gamers -- detested.

The Slidell resident plans to soon publish a book drawn from his experiences with the game. The study's results dismayed Myers, who in 1984 became one of the first university-level professors to study video games. He believes it proved that, even in a 21st century digital fantasyland, an ugly side of real-world human nature pervades, a side that oppresses strangers whose behavior strays from that of the mainstream.

In the online realms of "City of Heroes" and "City of Villains," 150,000 or so players from around the world try to defeat computer-controlled comic-book characters, in order to boost their skill ratings and popularity.

Eventually, according to the game's design, the players -- who can choose to play as either heroes or villains -- gain access into an area where they should battle each other. The battles are designed to distinguish the most skilled players.

Myers, who bought "City of Heroes" when it hit store shelves in 2004, quickly learned that players ignored the area's stated purpose. Heroes chatted peacefully with villains in the combat zone. Instead of fighting each other, members of the two factions sparred with computer-controlled enemies..

Myers sensed a research opening. He created "Twixt," a scrappy, high-leaping hero decked out in different-colored spandex suits and rocket boots. He took his character to the virtual war zone and set out to simply battle villains.

Twixt proved difficult to beat. From a distance, he could transport villains anywhere he wished. He always took them to a cartoon robot firing line that instantly defeated whomever he zoomed before it.

During the first few sessions, other players gently informed Twixt that his method of play was unwelcome. But Twixt kept on vanquishing villains.

Mobs of villains then ambushed Twixt, hoping to defeat him so often that he would quit. Meanwhile, Twixt's fellow heroes watched without joining the fray.

One by one, Twixt coolly picked his opponents off. As play sessions passed, popular villains and heroes stepped up their attempts to change him.

Watch David Myers talk about a death threat he received


"I know (how Twixt plays) is considered 'legal' but this person is getting really out of hand," a user at the game's public message board soon posted. "This guy has got to go."

But no one could stay alive long enough to defeat Twixt or drive him to quit.

Players turned to verbal abuse, hoping an offended Myers would log off and cancel his subscription.

When Twixt celebrated his victories, lobbing messages like "Yay, heroes. Go good team. Vills lose again," in the game's chat box, users like Hunter-Killed responded, "U are a major sh--bird."

Another player added, "I hope your mother gets cancer." Yet another wrote, "EVERYONE HATES YOU."

Myers was stunned by the reaction, since he obeyed the game's rules.

Contrary to some stereotypes, people that play online computer games like "City of Heroes" aren't adolescent misfits. They tend to be what most would consider mainstream adults.

Research shows the average gamer is 24 years old. Three out of 10 are women. Most are college students or work in information technology departments. Only 2 percent are unemployed.

One study even indicated that developing skill in a "highly distributed, global, hypercompetitive" online gaming community can translate into a successful run as a business CEO.

But Myers stirred a different kind of response.

Jon Martin, a longtime "City of Heroes" gamer who befriended Twixt off and on, explained, "They didn't like him or how he played, so they figured if there was enough of them, they could stop him and his evil."

Twixt eventually asked his fellow heroes why they never came to his aid. A hero named "Cryo Burn" answered with another question:

"Who would disrespect them(selves) and their family enough to do that?"

"It started to not be fun," said Myers, a video game aficionado. "I became the most hated, most reviled player."

Game community leaders only intensified their efforts as Twixt became more entrenched. They turned to out-of-game venues such as message boards to punish him.

When Myers took a break from the virtual world and went on vacation for a couple of weeks with his wife and daughters, players noticed his absence. One player started a discussion thread that claimed Myers had been banned from the game because he had called a fellow player a "n----r."

Another posting claimed Twixt was a convicted pedophile.

Then members of those boards, in another threatening tactic, launched campaigns to discover and publish Myers' real identity and address.

Myers reported the abuse to officials at NCSoft, the game's publisher and moderating entity. They acted appropriately, he felt. Players delivering extreme messages tended to do so just once, and Myers assumed it was because the company punished them. Company officials didn't respond to a request for comment.

"But the abuse was so widespread they couldn't completely stop it," Myers said. The company, he noted, had no right to police out-of-game forums.

Though he worried that someone would show up at his Loyola office or home in Slidell and harass him or his family, no player ever succeeded in discovering Twixt was Myers.

Myers revealed his identity and his character's purpose in "Play and Punishment: The Sad and Curious Case of Twixt," an academic paper on his experiment. He published it in 2008 and presented the paper at a video-game conference in Copenhagen, Denmark.

Gamer Martin said that while many gamers treated Myers like a pariah, he doubted anyone wanted to hurt him in real life. And he insisted that Internet games like "City of Heroes" actually do "encourage originality," allowing participants to design original costumes and script complex missions.

But Myers likened his journey as Twixt to a "bad high school experience," especially the verbal abuse and rumor-mongering.

The professor was disturbed that game rules encouraging competition and varied tactics hardly mattered to gaming community members who wanted to preserve a deeply-rooted culture.

He said his experience demonstrated that modern-day social groups making use of modern-day technology can revert to "medieval and crude" methods in trying to manipulate and control others.

"If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay."

Editor's Note: A July 7 story about Loyola University Professor David Myers' study of the "City of Heroes/Villains" computer game drew material from a draft version that identified some game names used by individuals playing the game. The names people use while playing the game do not necessarily correspond to actual individuals. In fact, different individuals on different game servers can play under an identical name. The names can also be deleted, then re-used by another player. As a result, the names quoted in the newspaper story in no way identify any real-world individual. All player character names were removed from later versions of Myers' study.
TL;DR: Professor starts a social experiment on CoH by going against the unwritten rules and PvP as intended in a PvP zone (the community used it as a big chatroom rather). In the process he became the most hated player on the entire server. People raging/QQ'ing on forums asking for him to be removed and such while he played the game as intended.

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 13:04
by pata
I hope the rules of Ilum will change. Unfortunately the current rules do not reward the battle with the other fraction, so it is natural that most of the players do not want to do battle in Ilum, because they feel it waste of time. In long run they are right (not from RP view of course), because the players, whose do only the quests there with imperial help will have more time to do other things, what has greater reward. They will be stronger than whose wanted to do it in the proper way.

I think, it is a shame.

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 13:22
by Yakusoku
Funny enough i just watched this video of a very similer thing on Ilum.

http://swtormovies.com/movieview.php?id=663

And text from video..
"NOTE: The players in this video are Moderators, Admins and Content Editors on the Fan website Darth Hater. They consider themselves to be internet celebrities. Keep this in mind when watching their reactions to a level 14 ruining their trading while they couldn't do anything about it.

Venturing to the planet Ilum on one fine day, I came across 2 enemy level 50s in the Body Type Four guild. They were not very good, and I killed them both with 100% hp remaining.

I then went in the direction they were heading to see what was up. I found a level 13 Smuggler named "Jobotoo" capturing the control points so that the 10+ Imperials there could trade off the objectives with him.

I decided that vigilante justice would be the best way to deal with this situation."

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 13:42
by Valenth
Yakusoku wrote:Funny enough i just watched this video of a very similer thing on Ilum.

http://swtormovies.com/movieview.php?id=663

And text from video..
"NOTE: The players in this video are Moderators, Admins and Content Editors on the Fan website Darth Hater. They consider themselves to be internet celebrities. Keep this in mind when watching their reactions to a level 14 ruining their trading while they couldn't do anything about it.

Venturing to the planet Ilum on one fine day, I came across 2 enemy level 50s in the Body Type Four guild. They were not very good, and I killed them both with 100% hp remaining.

I then went in the direction they were heading to see what was up. I found a level 13 Smuggler named "Jobotoo" capturing the control points so that the 10+ Imperials there could trade off the objectives with him.

I decided that vigilante justice would be the best way to deal with this situation."
That was a hilarious vid! xD Okok, so I really want to kill Imps on Ilum should I get the oppertunity. Thing is, I am in TKM and I don't want to give the rest of you guys a possibly bad name. So now I want to know if you'd mind me attacking Imps on Ilum. :P

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 14:57
by Kiel Barat
I've taken the habbit of attacking Imps there, even if I do get some verbal abuse from it. I don't always win, but it's not really much of a hassle to walk back in. The problem is that players will always find some way to abuse the system, so the change needs to start from the people. True, Bioware could give some more incentive to actually attack people but it is still a PvP area. At the moment it houses people who hate PvP and therefore the people who actually want to fight there.

I say: keep on attacking the Imps and make that change happen, one kill at a time.

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 15:15
by Yakusoku
Agreed, if enough folk just start killing. The imps will get annoyed and just start killing as well. So the whole zone will go to what its suppose to be.

I do know Ilum is getting changes, i guess they just have to make it so its worth fighting for, and not just for flipping the thing like there doing just now.

And anyone that tells you to stop pvping in a pvp zone deserves all the abuse they get.

Re: The most hated player ever (on CoH mind you)

Posted: Mon Jan 16, 2012 17:35
by Yoine
This just baffles me.

Personally, I've never read anything else then

"PvE is that way --->"

If anything, I'm used to reading things on forums that complain there is not enough PvP going on to begin with, let alone world PvPing.
Ofcourse there's always one carebear who doesn't want to fight and complains about that though. But I'm used to seeing people quickly solve that with some smart-ass commentary that hint theyre in the wrong place for such things.
So yea, reading about the masses complaining about PvP in PvP zones.. ..wow. ^^ Didn't know it existed.


Great read about the study though.
I especially love his conclusion.
Good stuff.

Re: The most hated player ever (on CoH mind you)

Posted: Tue Jan 17, 2012 08:29
by Malgunn
i'm still thinking of a way to thwart Marek... this guy has really f**ked me off... he lvl'ed by about 7 levels to my one by simply hiding in the PVP arenas..

But with the amount of money and valor etc you get for a lose, it wouldnt suprise me if he isnt a gold seller... i reckon they will either introduce an afk penalty or cut the cash for losses.

had a funny round when all the group went and stood by him wherever he went and then ran off so the other side killed him!

Re: The most hated player ever (on CoH mind you)

Posted: Tue Jan 17, 2012 09:05
by pata
I am dreaming about a bright future, when nobody will dare to go to Ilum alone, because the members of the other fraction would tear him/her apart. It would be so good. Yesterday I was surprised by an imperial operative and he won. It was so refreshing.

Re: The most hated player ever (on CoH mind you)

Posted: Tue Jan 17, 2012 10:13
by JenDoon
pata wrote:I am dreaming about a bright future, when nobody will dare to go to Ilum alone, because the members of the other fraction would tear him/her apart. It would be so good. Yesterday I was surprised by an imperial operative and he won. It was so refreshing.

: )

Kiel and I snuck into the Sith empires base on Illum...sadly no one was there, but we did get to say hello to some rather large automated gun turrets.