More official details on changes coming in Fallen Empire.
- Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal.
- Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself.
- Ease the barrier of entry, making Crafting easier to understand for our newer players.
I'll admit to being slightly out of the loop on crafting but on a whole these sound like good goals they've set for the changes. At the moment Biochem seem to be recommended for the skill to pick way more often than the rest, especially for high levels and armor is mostly junk due to how few pieces are customizable.
Follow the link for all the details.