We've got some interesting class changes.
- Alacrity has been reworked, sounds a bit more useful now but I'm still not convinced how useful in comparison to the rest of the stats.
- They're removing the crapy abilities every class had that could only be used against enemies that are strong or less and incapacitated (or something like that), never used them, thought they were stupid and kinda pointless, seems they agree
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- The new marauder/sentinel dual saber throw that is cast at a target up to 30m away and hits all targets in it's way sounds fun.
- Sundering strike doesn't stack anymore and have a cooldown? Odd...
- The new safe ability sounds nice, assuming that it's cast over an area around you. Patchnotes doesn't specify if it's self only or area, if it is self only it would be kind of stupid, effectively being a self-stun.
- New scoundrel ability sounds a bit odd, 12 meter roll forward, but could be a nice move for escapes or getting in range, specially seeing how it doesn't have a cooldown (but high energy cost) and works in stealth.
- Scoundrel energy regeneration moved from pugnacity to a passive ability, odd. Pugnacity has been redesigned to give upper hand rather than need it and will now boost alacrity for a while.
- Upper hand giggle is back! At least when you first get Upper hand.
- New vanguard ability sounds awesome!
- Nothing done about smash or stun-bubbles? Hmm... Interesting considering all the flak that has gotten.
Flashpoint, Operation and commendation reworking.
Now this is where things get real interesting, a load of somewhat unexpected changes.
- The individual planet commendations will go away in favour of "planetary commendations" that are the same across planets. Nice seeing how they couldn't be traded up or anything before.
- There is now a weekly cap for commendations. Hmm. Better be a fairly high one, especially for planetary commendations.
- New Basic, Elite and Ultimate commendations for lvl 51-50 content.
- Tionese Crystals converty to planetary commendations and no longer drops.
- Level 50 flashpoints, operations and daily areas will give Classic commendations which can be used to get campaign gear (or the same as blackhole commendations currently probably) from the classic gear vendor.
- New hardmodes for lvl 55, Athiss, Cademimu, Hammer Station and Mandalorian Raider. Nice to see those, can't help but notice Collicoid is still missing though which is a shame.
- Lvl 50 hardmodes will now drop Black Hole pieces.
- Eternity Vault and Karagga's Palace will drop Black Hole gear (hard and nightmare mode drops hazmat).
- Explosive Conflict is in group finder for lvls 50-54, the mission for it is now lvl 55 but available and 50. Hard and nightmare bosses drop hazmat pieces and unassambled dreadguard items. (Why not GF all the way to 55?)
- Terror from Beyond is in group finder for lvl 55. Mission is lvl 55 available at 50. Have been rebalanced for appropriate difficulty.
- Scum and Villainy, the new operation is for lvl 55, has 7 bosses and four difficulties.
And some thought's on the rest of the smaller changes, items, legacy, so on.
- Personal shield generaotrs will no be effective against all energy or kinetic attacks, rather than just direct weapon attack. That's nice.
- All set bonuses are now stored exclusively on Armouring mods instead of equipment shells. OK, nice, but seriously, why wasn't this done before?! Specially seeing how the items previous unaffected by these have pretty much been rendered obsolete or removed since better drop for the same content...
- Legacy expanded to include Legacy Achievements, wouldn't really care but achievements has also be improved, now granting titles, items or even cartel coins which is kind of neat.
- PvP based equipment for lvl 20 and 40 has been removed, makes sense with other changes.
- Bolster now based on item rating rather than character level. Recruit-level gear no longer available instead you'll be automatically bolstered to this level of item power if it isn't met. Kind of hoping that means they do something smart if I enter with say Black Hole gear and give me an appropriate lvl of expertise stat.
- There will be three PvP brackets, 10-29, 30-54 and lvl 55. Ranked will require 55 ('nice' way to get full-time PvPers to get the expansion)