Hello, Kestrels!
From the Cantina Livestream some facts and details summed up by Dulfy.
Seems there will be a overhaul for Guilds as well as some new Storyline getting back to the Rep vs Sith setting are up for release in Patch 5.10
But enough intro and here are the facts as well as the link to Dulfy's original posting!
Wishing all a good weekend
Corv
SWTOR Patch 5.10 Developer Livestream Notes & Coverage
Agenda
Roadmap Recap
Jedi Under Siege
Story Update
Launch timeline
Livestream Cantina Reward
New in-game flair
Available everyone – SWCANTINA2018
Expires at end of 2018
Redeem at: swtor.com/redeem-code
swtor-patch-5-10-livestream
5.10 Jedi Under Siege
Coming in December (no specific date)
Nightmare Mode/Master Mode Gods from the Machine
Masterwork Armor
Guild Improvements
System Improvements
Guild Management
New Planet and Daily Area – Ossus is the new planet
New storyline based on the rivalry between Sith and Jedi
Companion Returns: Doc, Nadia, Jaesa, Khem Val (possible romance? not sure if joke or not)
Gods from the Machine Master Mode
Veteran Mode Changes
Veteran Mode difficulty will be reduced from “hardmare”. It will be pulled more in line with other Veteran operations.
PTS patch notes will have a detailed list of the changes
Master Mode
We weren’t going to do master mode but Keith wanted the master mode
Future group content not affected by implementation of master mode, they are not as far away as you think.
You won’t be able to predict all the mechanics on master mode and need to react on the fly.
Master mode is balanced for 248 augments+. Tyth will be slightly easier than the other bosses. Rest of the bosses will need to have 252 gear.
Master mode will be first thing on PTS, likely tomorrow or early next week. Each starter planet will have a terminal to get you to Odessen where there will be a Level Booster, entrance to Gods from the Machine and Numerous vendors for gear/augments.
Masterwork Armor (Tier 5)
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iLevel 252 Artifact Gear with set bonus
iLevel 258 Legendary Gear with set bonus
Same stat breakdown as previous tiers
Crafters – Bind on Equip
Acquire schematic from trainer
Use materials from crew skills, Ossus, PvP, Conquests and Gods from the Machine Bosses
Fastest way to get the gear this way but you will need to do be able to do Master Mode Gods from the Machine (only drops from Master Mode)
Gameplay – Bind on Pickup
Gear can be purchased from Reputation vendor with Masterwork Shards
Masterwork Shards can be earned from a new “special” weekly mission( (i.e. weekly dailies, weekly flashpoint etc), Ossus Weekly, Unassembled Components (limited time per character per week and gets more expensive the more you do it), and Command Crates
252 gear can be acquired rarely from Command Crates at Rank 300 and from the Ossus World Boss Weekly.
Guild Improvements
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Guild Progression
Guild now gain levels
Guild XP earned based on Conquests
Guild Perks
Temporary Perks that are slotted via Guild Ship, perk likely changes each week
Higher XP gain, more harvesting etc, more crafting conquest objectives were some of the example perks given
They are purchased via a new Guild Currency and credits
Guild Currency earned from Guild levels and Conquests
Conquest Improvements
More consistent Objectives across all conquests
Less emphasis on Daily Repeatable Objectives
Guild Landing Page
New Interface to show info on your guild at a glance
Guild Management
Guild Inspect (you can right click on a player and inspect their guild, guilds can put a message that show up when a player get inspected)
Logging – should be able to log Guild member conquest contribution ideally
Guild Mail
Ban by Legacy (ignore by legacy not in yet, won’t affect other players with the same legacy name)
More Guild Ranks with more options on what rank each access to
PvP Challenges (Arena, WZ, GSF)
Minimum of 2v2, maximum dictated by game type
Groups and Guilds can challenge each other, can right click them, select challenge, and then open up a trade window like window to see group composition and select maps
No rewards at all but there is a stat tracking options for guilds on the guild landing page that track their win/losses.
Guild changes will be on PTS (won’t be on the first iteration of PTS but will come in later)
Guild Heraldry did not make it to Patch 5.10 but it is still happening
Guild character cap not changed
Ossus
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Ancient center of Jedi activity, devastated by the Sith via chain of supernovas, wiped out pretty much all life and destroyed most of the structures.
Two separate storylines for Sith and Republic, becomes a daily area after storyline completion
10+ daily missions for each faction
New Reputation track
New datacrons to discover (3 datacrons)
Two world bosses
Seeker Droid and Macrobinoculars (Seeker Droids will be improved)
Tons of Stronghold Decorations to unlock
Ossus Storyline
New storyline based on the rivalry between Sith and Jedi
Becareful to not get the story spoiled by datamining
You can autocomplete previous story to access Ossus as long you are Level 70
There will be alliance alerts
Saboteur and Loyalist – If you sided with the opposite faction during the previous storyline, you will have the opportunity to become a double agent/saboteur and work for the enemy or just stay loyal to your previous faction.
Returning Companions
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Doc – Serving as a doctor for the Jedi colony
Khem Val – Only available if you sided with Khem Val during the Sith storyline
Nadia – Part of the Jedi colony
Jaesa – Both LS and DS. LS will be on Ossus, DS you will encounter in a separate mission not on Ossus. The version you will encounter depends on which one you had before.
These companions are class specific.
Same gender romance available for Jaesa and Nadia. LS Jaesa romance option will be added for the first time as well.
Ossus Storyline (Contain general spoilers)
Planet is very remote and very unpleasant place. A group of Jedi that survived Zakuul have traveled here and built a base.They started a farm etc to make the planet more hospitable.
Sith is not very happy about this Jedi development. The first shot of the war between Sith and Jedi will be ignited here.
Empire characters will be recruited to take out the Jedi, Republic will be asked to help.
New & Returning Ossus Characters (Spoilers)
swtor-patch-5-10-livestream-14
None will the characters will be companions currently but might be possible companions later on if players wants it.
Republic (Right to Left)
Tau Idair– Head of Security for the Jedi Colony, she has a tattoo on her head that is the ancient symbol of the light side
General Daeruun – Republic General, new alien species (Krex)
Master Gnost-Dural
Empire (Left to right)
Darth Malora – Minor character from back in Korriban as a side mission. Risen from a minor character to a major position on the Dark Council.
Major Anri – Empire Special Ops Commander, a Twi’lek
Unrevealed sixth character
What is Coming to PTS
Available Soon – Master mode Gods from the Machine
Available in the coming weeks
Ossus Daily Area
PvP Challenge Mode
Guild Improvements
Never on PTS: Ossus Storyline
Coming to Cartel Market Later This Month
Dread Seed Weapon Tuning
Merciless Seeker Armor Set – Will also drop off the Eyeless boss (rare chance). Rakghoul event will run the week of Halloween.
Source: Dulfy
Original Post with pictures and live stream link
http://dulfy.net/2018/10/11/swtor-patch ... -coverage/
SWTOR Patch 5.10 Developer Livestream Notes & Coverage
- Corvinius
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Re: SWTOR Patch 5.10 Developer Livestream Notes & Coverage
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Re: SWTOR Patch 5.10 Developer Livestream Notes & Coverage
Well, it is a nice little optical tidbit.
The scriptures lends it a nice twist.
Else I just digest the news.
And given their changes to Conquest I dread the Guild changes a bit while the features are none too bad IF they are implemented well.
In the conquest changes their first news "all will be better and more balanced - especially for small guilds" turned out to be a total desaster.
But we will see.
As for content:
Well, at least there will be some and going back to a true rep vs sith setting leaving the "Valkorion family" sage behind is something that I applaud.
It sapped the essence of the game quite hard which lies in the conflict between reps and imps as well as jedi and sith.
And the stories they make.
Especially doing the Valkorion story with a trooper, bountyhunter or smuggler was underwhelming as it was really
a Jedi/Sith story and nothing else.
I could have lived with my smuggler not being a messias like secret force prodigy...
Which I think Corv certainly is not.
I for sure will not go hunting for this insane and stupid gear race.
Getting more complicated, convoluted and idiotic.
Well - so then only some rare drops for the new gear highest rate gear in 300+ Command Crates.
Fine.
(shrugs)
The scriptures lends it a nice twist.
Else I just digest the news.
And given their changes to Conquest I dread the Guild changes a bit while the features are none too bad IF they are implemented well.
In the conquest changes their first news "all will be better and more balanced - especially for small guilds" turned out to be a total desaster.
But we will see.
As for content:
Well, at least there will be some and going back to a true rep vs sith setting leaving the "Valkorion family" sage behind is something that I applaud.
It sapped the essence of the game quite hard which lies in the conflict between reps and imps as well as jedi and sith.
And the stories they make.
Especially doing the Valkorion story with a trooper, bountyhunter or smuggler was underwhelming as it was really
a Jedi/Sith story and nothing else.
I could have lived with my smuggler not being a messias like secret force prodigy...
Which I think Corv certainly is not.
I for sure will not go hunting for this insane and stupid gear race.
Getting more complicated, convoluted and idiotic.
Well - so then only some rare drops for the new gear highest rate gear in 300+ Command Crates.
Fine.
(shrugs)