Hello Kestrels!
So...what has really been changed for guilds?
Besides the forum post I did about the perks here is what the current patch included as new or changed.
So here we go with what has been changed or some of the effects:
- Guild Perks – Players can now slot Guild Perks into various rooms on their Guild Flagship. These Perks provide a range of benefits, allowing Guilds to customize how they play.
- Guild Leveling – Guilds will now level up by earning Guild XP from Galactic Conquests. Leveling provides a range of benefits from access to greater Guild Perks to higher XP, CXP, and Reputation rewards.
- Guild Interface – The Guild UI has been completely reworked and includes new functionality such as the Guild Log, Guild Inspect, and Guild Mail.
- The amount of Guild Member Ranks has been increased to 20 (up from 10).
- The character limit for Guild Rank names has been increased to 32 (up from 16).
- The character limit for the Guild message of the day has been increased to 256 (up from 128).
- The character limit for the Guild description has been increased to 256 (up from 128).
- The character limit for Guild rank descriptions has been increased to 64 (up from 32).
- The price for a Guild Flagship has been decreased to 8 million credits (down from 50 million).
- Guilds no longer get bonus experience and reputation earned based on their size. This is now dictated by Guild Level. This bonus now also includes Command Experience.
- Guilds can now ban players by Legacy.
- Guilds will now receive a 15% bonus to all Conquest points earned once they have committed to invade a planet.
- Guild Mail: Via in-game mail you now have a option to send a mail to ALL guild members. Useful for announcements or infos not done via Guild Website or other means.
Hope that clarifies what was done with this update.
Greetings
Corv
Short summary "for Changes for guilds"
- Corvinius
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