So...what has really been changed for guilds?
Besides the forum post I did about the perks here is what the current patch included as new or changed.
So here we go with what has been changed or some of the effects:
- Guild Perks – Players can now slot Guild Perks into various rooms on their Guild Flagship. These Perks provide a range of benefits, allowing Guilds to customize how they play.
- Guild Leveling – Guilds will now level up by earning Guild XP from Galactic Conquests. Leveling provides a range of benefits from access to greater Guild Perks to higher XP, CXP, and Reputation rewards.
- Guild Interface – The Guild UI has been completely reworked and includes new functionality such as the Guild Log, Guild Inspect, and Guild Mail.
- The amount of Guild Member Ranks has been increased to 20 (up from 10).
- The character limit for Guild Rank names has been increased to 32 (up from 16).
- The character limit for the Guild message of the day has been increased to 256 (up from 128).
- The character limit for the Guild description has been increased to 256 (up from 128).
- The character limit for Guild rank descriptions has been increased to 64 (up from 32).
- The price for a Guild Flagship has been decreased to 8 million credits (down from 50 million).
- Guilds no longer get bonus experience and reputation earned based on their size. This is now dictated by Guild Level. This bonus now also includes Command Experience.
- Guilds can now ban players by Legacy.
- Guilds will now receive a 15% bonus to all Conquest points earned once they have committed to invade a planet.
- Guild Mail: Via in-game mail you now have a option to send a mail to ALL guild members. Useful for announcements or infos not done via Guild Website or other means.
Hope that clarifies what was done with this update.

Greetings
Corv