Good day, Kestrels!
Since the start of 5.0 the introduction of Command XP raised the question of gearing.
What am I to do if I have many alts?
Also 300 CXP steps are a long and arduos route.
So for all gear hungry Kestrels or just those wanting to do upgrades I made this post.
In order to have a "felt" and true upgrade I will restrict myself to 240 gear and 234 Relics, Earpieces, Implants.
In short:
Gear that gives a significant boost.
I will put in a list I can offer to craft for the Kestrels putting costs next to it also.
If anyone wants to add to it we can make it a comprehensive list offering gear upgrades by crafting to fellow Kestrels.
As for crafting there are 4 things that make up high level crafts in 5.xx :
- Refined Isotope Stabilizer (blue crafting material)
Gained in FP, PvE and from GTN
- Void Matter Catalyst (purple crafting material)
Gained in OPS, from tier 2 command rewards in PvP, GTN
- Ressource Matrix (purple crafting material)
Gained in personal and guild weeklies, GTN
- Specific purple, blue Materials and Components Grade 10
I will keep the list updated and hope that gives help to any Kestrel wanting to upgrade a bit.
Wishing all fellow Kestrels a good day and fun in game!
Corvinius
Ugrading the Kestrels - Gearing with 5.xx
- Corvinius
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Re: Ugrading the Kestrels - Gearing with 5.xx
Nice ones thanks Corv, for now I am not really capable to focus enough for any PvP/ PVE but I will keep it in mind. and try to add what I have tho apart form 3-4 schems only MK4 ones
Neknivar Devsta Endris (Nekni) female zabrak, tiny
Other chars: Rhoo, Lisszia, Tríz, Lorna(imp), Loran, Cicc, Lette, Sla'laktu, Deesha, Siar, Old-triz, Lenaa (Nekni(imp), Nekní)
Other chars: Rhoo, Lisszia, Tríz, Lorna(imp), Loran, Cicc, Lette, Sla'laktu, Deesha, Siar, Old-triz, Lenaa (Nekni(imp), Nekní)
- Corvinius
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- SWTOR Characters: Corvinius Luvon
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Re: Ugrading the Kestrels - Gearing with 5.xx
ARMSTECH
Ranged weapons - non moddable 240
Commando:
Adept Assault Cannon (Crit+Pow)
Initiative Assault Cannon (Accuracy+Pow)
Agent / Vanguard:
Adept Blaster Rifle (Crit+Pow)
Sniper:
Adept Sniper Rifle (Crit+Pow)
Scoundrel, Mercenary, Powertech:
Adept Pistol (Crit+Pow)
Initiative Pistol (Accuracy+Pow)
Bulwark Pistol (Absorp+Defence)
Scoundrel:
Adept Shotgun (Crit+Pow)
Costs:
6 Refined Isotobe Stabilizer, 2 Ressource Matrix, Researched Components: Purple 6, Blue 12, level 10 Arms Components 20
ARMORTECH
(All armor is adaptive and can be used by any class)
Armor 240 - unmoddable
DPS
Gloves
Leggings
TANK:
Headgear
Body Armor
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading metal: Purple 6 Blue 12, Grade 10 Armor components 20
DPS
Belt
Bracers
TANK
Belt
Bracers
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Armor Components 14
Tank Armor Mod 240
Resistive Armor 51
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Underworld Trading Metal: Blue 6, Grade 10 Armor Components 8
SYNTHWEAVING
(adaptive armor wearable by all classes)
Armor 240 - unmoddable
DPS
Headgear
TANK
Helmet
Body Armor
Legplates
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Luxury Fabric: Purple 6 Blue 12, Grade 10 Synth components 20
TANK
Belt
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Luxury Fabric: Purple 4 Blue 10, Grade 10 Synth Components 14
DPS Armor Mod 240
Versatile Armor Mod 51
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Luxury Fabricl: Blue 6, Grade 10 Synth Components 8
BIOCHEM
Implants 240
Bulwark Implant (Tank - Absorp+Defence)
Initiative Implant (Accuracy+Power)
Adept Implant (Critical+Power)
Quick Savant Implant (Alacrity+Pow)
Bastion Implant (Shield+Defence)
Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Diplomacy Med Supplies: Purple 8 Blue 16, Grade 10 Cell Craft 20
Implants 234
Bulwark Implant (Tank - Absorp+Defence)
Bastion Implant (Tank - Shield+Defence)
Quick Savant (Alacrity+Pow)
Cost:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Diplomacy Med Supplies: Purple 4 Blue 10, Grade 10 Cell Craft 16
CYBERTECH
Earpiece 240
Bulwark Earpiece (Tank - Absorp+Defence)
Initiative Earpiece (Accuracy+Power)
Quick Savant Earpiece (Alacrity+Pow)
Adept Earpiece (Crit+Power)
Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Underworld Trading Metal: Purple 8 Blue 16, Grade 10 Cyber Components 20
Earpiece 234
Adept Earpiece (Crit+Pow)
Initiative Earpiece (Accuracy+Pow)
Quick Savant Earpiece (Alacrity+Pow)
Bastion Earpiece (Tank - Shield+Defence)
Bulwark Earpiece (Tank - Absorp+Defence)
Costs:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Cbyer Components 16
Mods + Enhancement 240
Mods:
DPS:
Lethal Mod 51 (+182 Mastery, +143, Endurance, +157 Power)
Lethal Mod 51A (+215 Mastery, +157 Endurance, +96 Power)
TANK:
Warding Mod 51A (+215 Mastery, +157 Endurance, +96 Defence)
Warding Mod 51B (+157 Mastery, +193 Endurance, +129 Defence)
Enhancements:
Bastion (Tank - +170 Endurance, +205 Shield, +96 Defence)
Discipline (+205 Endurance, +57 Power, +193 Critical)
Quick Savant (+129 Endurance, +143 Power, +205 Alacrity)
Steadfast (+205 Endurance, +193 Shield, +57 Defence)
Sturdiness (+129 Endurance, +205 Absorption, +143 Defence)
Savant (+170 Endurance, +96 Power, +205 Alacrity)
Initiative (+129 Endurance, +205 Accuracy, +143 Power)
Proficient (+170 Endurance, +205 Accuracy, +96 Power)
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter, Slice: 2 Purple, Underworld Trading Metal: Blue 10, Grade 10 Cbyer Components 9
ARTIFICE
Relics 240
Shield Amplification (Tank Absorb - Passive)
Fortunate Redoubt (Tank Defence - Passive)
Primeval Fateseekers (Activate - Alacrity)
Boundless Ages (Activate - Power)
Ephememal Mending (Passive - Heal)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20
Relics 234
All - too lazy to list them
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Gemstone grade 10: Purple 4, Blue 10, Grade 10 Artifice Components 16
Hilts 240
DPS:
Versatile Hilt
TANK:
Resistive Hilt
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice: Purple 2. Gemstone grade 10: Blue 6, Grade 10 Artifice Components 8
Wieldable Offhands 240 unmoddable
Adept Focus (Crit+Pow)
Quick Savant Focus (Alacrity+Pow)
Quick Savant Generator (Alacrity+Pow)
Iokath Bulwark Shield (Tank - Absorp+Shield)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20
Weapons Sabers 240 (unmoddable)
Iokath Adept Saberstaff (Shadow / Assassin Crit + Pow)
Iokath Quick Savant Saberstaff (Shadow / Assassin Alacrity+Pow)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20
Ranged weapons - non moddable 240
Commando:
Adept Assault Cannon (Crit+Pow)
Initiative Assault Cannon (Accuracy+Pow)
Agent / Vanguard:
Adept Blaster Rifle (Crit+Pow)
Sniper:
Adept Sniper Rifle (Crit+Pow)
Scoundrel, Mercenary, Powertech:
Adept Pistol (Crit+Pow)
Initiative Pistol (Accuracy+Pow)
Bulwark Pistol (Absorp+Defence)
Scoundrel:
Adept Shotgun (Crit+Pow)
Costs:
6 Refined Isotobe Stabilizer, 2 Ressource Matrix, Researched Components: Purple 6, Blue 12, level 10 Arms Components 20
ARMORTECH
(All armor is adaptive and can be used by any class)
Armor 240 - unmoddable
DPS
Gloves
Leggings
TANK:
Headgear
Body Armor
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading metal: Purple 6 Blue 12, Grade 10 Armor components 20
DPS
Belt
Bracers
TANK
Belt
Bracers
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Armor Components 14
Tank Armor Mod 240
Resistive Armor 51
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Underworld Trading Metal: Blue 6, Grade 10 Armor Components 8
SYNTHWEAVING
(adaptive armor wearable by all classes)
Armor 240 - unmoddable
DPS
Headgear
TANK
Helmet
Body Armor
Legplates
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Luxury Fabric: Purple 6 Blue 12, Grade 10 Synth components 20
TANK
Belt
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Luxury Fabric: Purple 4 Blue 10, Grade 10 Synth Components 14
DPS Armor Mod 240
Versatile Armor Mod 51
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Luxury Fabricl: Blue 6, Grade 10 Synth Components 8
BIOCHEM
Implants 240
Bulwark Implant (Tank - Absorp+Defence)
Initiative Implant (Accuracy+Power)
Adept Implant (Critical+Power)
Quick Savant Implant (Alacrity+Pow)
Bastion Implant (Shield+Defence)
Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Diplomacy Med Supplies: Purple 8 Blue 16, Grade 10 Cell Craft 20
Implants 234
Bulwark Implant (Tank - Absorp+Defence)
Bastion Implant (Tank - Shield+Defence)
Quick Savant (Alacrity+Pow)
Cost:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Diplomacy Med Supplies: Purple 4 Blue 10, Grade 10 Cell Craft 16
CYBERTECH
Earpiece 240
Bulwark Earpiece (Tank - Absorp+Defence)
Initiative Earpiece (Accuracy+Power)
Quick Savant Earpiece (Alacrity+Pow)
Adept Earpiece (Crit+Power)
Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Underworld Trading Metal: Purple 8 Blue 16, Grade 10 Cyber Components 20
Earpiece 234
Adept Earpiece (Crit+Pow)
Initiative Earpiece (Accuracy+Pow)
Quick Savant Earpiece (Alacrity+Pow)
Bastion Earpiece (Tank - Shield+Defence)
Bulwark Earpiece (Tank - Absorp+Defence)
Costs:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Cbyer Components 16
Mods + Enhancement 240
Mods:
DPS:
Lethal Mod 51 (+182 Mastery, +143, Endurance, +157 Power)
Lethal Mod 51A (+215 Mastery, +157 Endurance, +96 Power)
TANK:
Warding Mod 51A (+215 Mastery, +157 Endurance, +96 Defence)
Warding Mod 51B (+157 Mastery, +193 Endurance, +129 Defence)
Enhancements:
Bastion (Tank - +170 Endurance, +205 Shield, +96 Defence)
Discipline (+205 Endurance, +57 Power, +193 Critical)
Quick Savant (+129 Endurance, +143 Power, +205 Alacrity)
Steadfast (+205 Endurance, +193 Shield, +57 Defence)
Sturdiness (+129 Endurance, +205 Absorption, +143 Defence)
Savant (+170 Endurance, +96 Power, +205 Alacrity)
Initiative (+129 Endurance, +205 Accuracy, +143 Power)
Proficient (+170 Endurance, +205 Accuracy, +96 Power)
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter, Slice: 2 Purple, Underworld Trading Metal: Blue 10, Grade 10 Cbyer Components 9
ARTIFICE
Relics 240
Shield Amplification (Tank Absorb - Passive)
Fortunate Redoubt (Tank Defence - Passive)
Primeval Fateseekers (Activate - Alacrity)
Boundless Ages (Activate - Power)
Ephememal Mending (Passive - Heal)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20
Relics 234
All - too lazy to list them
Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Gemstone grade 10: Purple 4, Blue 10, Grade 10 Artifice Components 16
Hilts 240
DPS:
Versatile Hilt
TANK:
Resistive Hilt
Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice: Purple 2. Gemstone grade 10: Blue 6, Grade 10 Artifice Components 8
Wieldable Offhands 240 unmoddable
Adept Focus (Crit+Pow)
Quick Savant Focus (Alacrity+Pow)
Quick Savant Generator (Alacrity+Pow)
Iokath Bulwark Shield (Tank - Absorp+Shield)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20
Weapons Sabers 240 (unmoddable)
Iokath Adept Saberstaff (Shadow / Assassin Crit + Pow)
Iokath Quick Savant Saberstaff (Shadow / Assassin Alacrity+Pow)
Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20