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Ugrading the Kestrels - Gearing with 5.xx

Posted: Sun May 14, 2017 09:50
by Corvinius
Good day, Kestrels!

Since the start of 5.0 the introduction of Command XP raised the question of gearing.

What am I to do if I have many alts?

Also 300 CXP steps are a long and arduos route.

;-)

So for all gear hungry Kestrels or just those wanting to do upgrades I made this post.

In order to have a "felt" and true upgrade I will restrict myself to 240 gear and 234 Relics, Earpieces, Implants.

In short:

Gear that gives a significant boost.

I will put in a list I can offer to craft for the Kestrels putting costs next to it also.

If anyone wants to add to it we can make it a comprehensive list offering gear upgrades by crafting to fellow Kestrels.

As for crafting there are 4 things that make up high level crafts in 5.xx :

- Refined Isotope Stabilizer (blue crafting material)
Gained in FP, PvE and from GTN

- Void Matter Catalyst (purple crafting material)
Gained in OPS, from tier 2 command rewards in PvP, GTN

- Ressource Matrix (purple crafting material)
Gained in personal and guild weeklies, GTN

- Specific purple, blue Materials and Components Grade 10

I will keep the list updated and hope that gives help to any Kestrel wanting to upgrade a bit.

;-)


Wishing all fellow Kestrels a good day and fun in game!

Corvinius

Re: Ugrading the Kestrels - Gearing with 5.xx

Posted: Thu May 18, 2017 11:13
by Lisszia
Nice ones thanks Corv, for now I am not really capable to focus enough for any PvP/ PVE but I will keep it in mind. and try to add what I have tho apart form 3-4 schems only MK4 ones

Re: Ugrading the Kestrels - Gearing with 5.xx

Posted: Sun May 28, 2017 20:20
by Corvinius
ARMSTECH

Ranged weapons - non moddable 240

Commando:
Adept Assault Cannon (Crit+Pow)
Initiative Assault Cannon (Accuracy+Pow)

Agent / Vanguard:
Adept Blaster Rifle (Crit+Pow)

Sniper:
Adept Sniper Rifle (Crit+Pow)

Scoundrel, Mercenary, Powertech:
Adept Pistol (Crit+Pow)
Initiative Pistol (Accuracy+Pow)
Bulwark Pistol (Absorp+Defence)

Scoundrel:
Adept Shotgun (Crit+Pow)

Costs:

6 Refined Isotobe Stabilizer, 2 Ressource Matrix, Researched Components: Purple 6, Blue 12, level 10 Arms Components 20



ARMORTECH

(All armor is adaptive and can be used by any class)

Armor 240 - unmoddable

DPS
Gloves
Leggings


TANK:
Headgear
Body Armor


Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading metal: Purple 6 Blue 12, Grade 10 Armor components 20

DPS
Belt
Bracers

TANK
Belt
Bracers

Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Armor Components 14

Tank Armor Mod 240

Resistive Armor 51

Costs:

2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Underworld Trading Metal: Blue 6, Grade 10 Armor Components 8



SYNTHWEAVING

(adaptive armor wearable by all classes)

Armor 240 - unmoddable

DPS
Headgear

TANK
Helmet
Body Armor
Legplates

Costs:

6 Refined Isotope Stabilizer, 2 Ressource Matrix, Luxury Fabric: Purple 6 Blue 12, Grade 10 Synth components 20

TANK
Belt

Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Luxury Fabric: Purple 4 Blue 10, Grade 10 Synth Components 14

DPS Armor Mod 240

Versatile Armor Mod 51

Costs:

2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice Material: 10 Purple, Luxury Fabricl: Blue 6, Grade 10 Synth Components 8



BIOCHEM

Implants 240

Bulwark Implant (Tank - Absorp+Defence)
Initiative Implant (Accuracy+Power)
Adept Implant (Critical+Power)
Quick Savant Implant (Alacrity+Pow)
Bastion Implant (Shield+Defence)


Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Diplomacy Med Supplies: Purple 8 Blue 16, Grade 10 Cell Craft 20

Implants 234

Bulwark Implant (Tank - Absorp+Defence)
Bastion Implant (Tank - Shield+Defence)
Quick Savant (Alacrity+Pow)

Cost:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Diplomacy Med Supplies: Purple 4 Blue 10, Grade 10 Cell Craft 16



CYBERTECH

Earpiece 240

Bulwark Earpiece (Tank - Absorp+Defence)
Initiative Earpiece (Accuracy+Power)
Quick Savant Earpiece (Alacrity+Pow)
Adept Earpiece (Crit+Power)

Costs:
6 Refined Isotope Stabilizer, 3 Ressource Matrix, Underworld Trading Metal: Purple 8 Blue 16, Grade 10 Cyber Components 20

Earpiece 234

Adept Earpiece (Crit+Pow)
Initiative Earpiece (Accuracy+Pow)
Quick Savant Earpiece (Alacrity+Pow)
Bastion Earpiece (Tank - Shield+Defence)
Bulwark Earpiece (Tank - Absorp+Defence)

Costs:
4 Refined Isotope Stabilizer, 2 Ressource Matrix, Underworld Trading Metal: Purple 4 Blue 10, Grade 10 Cbyer Components 16

Mods + Enhancement 240

Mods:

DPS:
Lethal Mod 51 (+182 Mastery, +143, Endurance, +157 Power)
Lethal Mod 51A (+215 Mastery, +157 Endurance, +96 Power)

TANK:
Warding Mod 51A (+215 Mastery, +157 Endurance, +96 Defence)
Warding Mod 51B (+157 Mastery, +193 Endurance, +129 Defence)

Enhancements:

Bastion (Tank - +170 Endurance, +205 Shield, +96 Defence)
Discipline (+205 Endurance, +57 Power, +193 Critical)
Quick Savant (+129 Endurance, +143 Power, +205 Alacrity)
Steadfast (+205 Endurance, +193 Shield, +57 Defence)
Sturdiness (+129 Endurance, +205 Absorption, +143 Defence)
Savant (+170 Endurance, +96 Power, +205 Alacrity)
Initiative (+129 Endurance, +205 Accuracy, +143 Power)
Proficient (+170 Endurance, +205 Accuracy, +96 Power)

Costs:
2 Refined Isotope Stabilizer, 2 Void Matter, Slice: 2 Purple, Underworld Trading Metal: Blue 10, Grade 10 Cbyer Components 9



ARTIFICE

Relics 240

Shield Amplification (Tank Absorb - Passive)
Fortunate Redoubt (Tank Defence - Passive)
Primeval Fateseekers (Activate - Alacrity)
Boundless Ages (Activate - Power)
Ephememal Mending (Passive - Heal)

Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20

Relics 234

All - too lazy to list them :P

Costs:
4 Refined Isotope Stabilizer, 1 Ressource Matrix, Gemstone grade 10: Purple 4, Blue 10, Grade 10 Artifice Components 16

Hilts 240

DPS:
Versatile Hilt

TANK:
Resistive Hilt

Costs:
2 Refined Isotope Stabilizer, 2 Void Matter Catalysts, Slice: Purple 2. Gemstone grade 10: Blue 6, Grade 10 Artifice Components 8

Wieldable Offhands 240 unmoddable

Adept Focus (Crit+Pow)
Quick Savant Focus (Alacrity+Pow)
Quick Savant Generator (Alacrity+Pow)
Iokath Bulwark Shield (Tank - Absorp+Shield)

Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20

Weapons Sabers 240 (unmoddable)

Iokath Adept Saberstaff (Shadow / Assassin Crit + Pow)
Iokath Quick Savant Saberstaff (Shadow / Assassin Alacrity+Pow)

Costs:
6 Refined Isotope Stabilizer, 2 Ressource Matrix, Gemstone grade 10: Purple 6, Blue 12, Grade 10 Artifice Components 20