Patch 1.1 Whats coming on tuesday 17th
Posted: Mon Jan 16, 2012 09:45
Thought i would post this here since theres a lot of bug fixes and changes coming.
A few highlights for those that dont want to read the whole thing.
Anti-aliasing is now available and can be enabled in the preferences menu.
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned. ((Thank god, no more swearing at coroso))
Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
Both biochem and cybertech have been nerfed due to an inbalance compared with the other crew skills.
Biochem
All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Cybertech
Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.
And loads of other bug fixes, changes etc.
Heres the link to first 1.1 update on the test server
http://www.swtor.com/community/showthread.php?t=141695
And the second with even more things coming.
http://www.swtor.com/community/showthread.php?t=173371
Just a note that the odd thing may change so will update with the full patch notes once it goes live. But appearntly theres close to 70 changes (Not just bug fixes) been made.
A few highlights for those that dont want to read the whole thing.










All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.
And loads of other bug fixes, changes etc.
Heres the link to first 1.1 update on the test server
http://www.swtor.com/community/showthread.php?t=141695
And the second with even more things coming.
http://www.swtor.com/community/showthread.php?t=173371
Just a note that the odd thing may change so will update with the full patch notes once it goes live. But appearntly theres close to 70 changes (Not just bug fixes) been made.