A few highlights for those that dont want to read the whole thing.










All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.
And loads of other bug fixes, changes etc.
Heres the link to first 1.1 update on the test server
http://www.swtor.com/community/showthread.php?t=141695
And the second with even more things coming.
http://www.swtor.com/community/showthread.php?t=173371
Just a note that the odd thing may change so will update with the full patch notes once it goes live. But appearntly theres close to 70 changes (Not just bug fixes) been made.